AR

Reality Gaming Group ramps dev facilities, hires BAFTA Breakthrough Brit awardee

BAFTA’s Breakthrough Brit awardee Henry Hoffman on board as publisher readies mobile AR combat game Reality Clash

Philippines development hub extended ready for rollout of in-game trading platform

Reality Gaming Group is aggressively expanding its development team ahead of its release of mobile combat game Reality Clash next year.

Fiddlesticks Co-Founder & BAFTA Breakthrough Brit awardee Henry Hoffman joins to work on the underlying technology framework, bringing his wealth of experience and creative talent to what is a complex title that bridges the worlds of games and cryptocurrency and to ensure that gameplay in Reality Clash is as important as the cutting edge technology.

Hoffman was most recently project lead for Fiddlesticks’ Hue, which was published by Curve Digital for Xbox One, PS4, Vita and Steam, winning more than 25 industry awards in the process. On October 26th 2017 he was awarded a BAFTA Breakthrough Brit for his work in the UK game industry.

Hoffman joins Lead Developer Paul Mottram and Executive Producer Ben Hebb of Near Light (both previously of Zoë Mode) on the Reality Clash project, which blends elements of multiplayer, AR and cryptocurrency on iPhone and Android devices.

Reality Gaming Group has also ramped its development hub in the Philippines, which is charged with building out the Reality Clash in-game weapons line-up and its blockchain-based ‘Armory’ weapon trading platform, which is due to come online this winter ahead of the game’s release.

The company recently raised $3.5 million via an innovative ICO (Initial Coin Offering) using Ethereum blockchain technologies to fund the development of the highly-anticipated title, which is due for release in Q3 2017.

Reality Clash is a free-to-play game for iPhone and Android devices that uses the phone’s camera to render an AR view of the world on-screen, with geolocation gameplay encouraging players to enter face-to-face combat with each other in real time.

Combat will take place in real locations – players can invite friends, undertake missions and set up battles in urban areas, parks and woodlands.

“I’m delighted to be joining a great team to work on one of the most ambitious mobile games projects to date – I can’t wait to get started,” said Hoffman. “As soon as I heard that Reality Clash combined AR, crypto and multiplayer I knew it was a game I wanted to be part of. It’s going to bring the world of crypto and gaming together in a way that’s never been attempted before.”

Tony Pearce, Reality Gaming Group co-founder, said: “We were absolutely thrilled with the level of participation in the Reality Clash ICO, and now we’re even more excited to embark on the next stage of that journey – the expansion of our development team as we work towards delivering what is a hugely exciting project. We’re privileged to have a talent like Henry as part of the Reality Gaming Group team.”

Reality Clash Teaser Trailer: https://vimeo.com/210474982

More information about Reality Clash and its Armory can be found at http://realityclash.com.

Notes To Editors

About Reality Gaming Group

The Reality Gaming Group management and development teams have strong experience when it comes to conceptualising and creating video games and apps. The development team has more than 20 years’ experience across Mobile, PC, Console, AR and VR games platforms, including:

Shooty Fruity – PSVR / HTC Vive / Oculus Rift

Perfect - PSVR / HTC Vive / Oculus Rift

Sing Star - Disney

Marvel Ultimate Alliance 1 & 2 - Activision

Guitar Hero – Activision

Risk Urban Assault - Ubisoft

The Voice - Activision

Powerstar Golf - Microsoft

The Rocky Horror Show: Touch Me

Lego Star Wars Battle Orders – Disney

Runescape – Jagex

Habbo Hotel

Press Contacts

Stuart O’Brien – Mimram Media

stuart.obrien@mimrammedia.com

+44 (0) 7732 114 067

 

Tony Pearce – Reality Gaming Group

Tony@reality-clash.com

 

Reality Gaming Group Raises $3.5m via ICO token sale to fund development of AR mobile FPS

Reality Clash publisher launches competition to offer investors one-of-a-kind personalised weapon for use in the game

ICO closes September 29th, 2017

Reality Gaming Group has so far raised $3.5 million via an innovative ICO (Initial Coin Offering) to fund the development of its highly-anticipated Augmented Reality (AR) mobile combat game.

The free-to-play game for iPhone and Android devices, due for release in 3Q 2018, will use the phone’s camera to render an AR view of the world on-screen, with geolocation gameplay inviting players to enter face-to-face combat with each other in real time.

Combat will take place in real locations – players can invite friends, join tournaments and set up battles in urban areas, parks and woodlands.

To fund the development of the game, publisher Reality Gaming Group undertook an ICO on August 29th using Ethereum blockchain technologies.
 
The ICO, which runs until September 29th, gives gamers and investors the chance to buy special RCC Gold tokens (the in-game currency) at the rate of only 1/3 of the regular RCC price, obtain exclusive in-game weapons that will never be available again, plus earn access to special tournaments and extras.

The amount raised to date represents a huge success for Reality Gaming Group, which was targeting a minimum of $1.5m.

To celebrate, the publisher has announced a world’s first competition for investors in which they have a chance to win a personalised machine gun for use within the Reality Clash game. Anyone who participates in the ICO will receive an email containing a referral code and link. All deposits that take place via a referral link will earn that referrer a 5% bonus in RCC Gold.

The winner of the competition will be the person who accrues the largest referral balance by the end of the crowdsale, at 5pm UTC on September 29th. To take part, investors simply sign up and deposit any amount of Ether (ETH) to the Reality Clash token sale, and receive a referral link for promotional use.

Those who have already participated in the token sale will automatically receive an email with referral details.

The competition winner will be announced one week after the token sale closes, and referral bonuses will be credited in RCC Gold after the end of the sale.

Tony Pearce, Reality Gaming Group co-founder, said: “We’re absolutely delighted with the response to the Reality Clash ICO, which we believe represents a great new way for game developers and publishers to fund their projects. It also gives gamers a unique opportunity to get into the fast-moving world of ICOs and crypto-currency trading. This competition is a bit of added fun and our way of saying ‘thank you’ to our community of investors.”

More details on the competition can be found here: https://reality-clash.com/win-your-own-gun

To participate in the Reality Clash ICO, visit https://reality-clash.com

For any questions regarding the referral programme contact support@tokenmarket.net

Pre-sale participants should email info@reality-clash.com directly for a referral code.

Reality Clash Teaser Trailer: https://vimeo.com/210474982
 
More information about Reality Clash, the ICO process and Ethereum blockchain can be found at http://reality-clash.com.

Notes To Editors
 
About Reality Gaming Group
The Reality Gaming Group management and development teams have strong experience when it comes to conceptualising and creating video games and apps. The development team has more than 20 years’ experience across Mobile, PC, Console, AR and VR games platforms, including:
 
Perfect - PSVR / HTC Vive / Oculus Rift
Sing Star - Disney
Marvel Ultimate Alliance 1 & 2 - Activision
Guitar Hero – Activision
Risk Urban Assault - Ubisoft
The Voice - Activision
Powerstar Golf - Microsoft
The Rocky Horror Show: Touch Me
Lego Star Wars Battle Orders – Disney
Runescape – Jagex
Habbo Hotel
 
Press Contacts
Lisa Carter – Mimram Media
Lisa.carter@mimrammedia.com
+44 (0) 7970 164201
 
Tony Pearce – Reality Gaming Group
Tony@reality-clash.com

Conspexit Games Studio hires Kuju to develop mobile AR title

London-based start-up Conspexit Games Studio is embarking on a new project that utilises proprietary Conspexit technology to push the boundaries of Augmented reality. They’re going to be working with veteran work for hire studio Kuju to create an innovative Augmented Reality game that not only challenges players prowess but will also enable them to participate in social change. 

Conspexit Games is co- founded by entrepreneur Eirik Moseng (CEO/CTO) who brought together pioneering ex-Sony devs Russ Harding (Creative Director) and Claire Boissiere (Production Director), both of whom were early innovators in AR on titles such as PlayStation EyePet, PlayStation Wonderbook: Book of Spells and PlayStation VR Worlds, and social investor Frank Ystenes (Chairman).

Meanwhile, with a strong reputation amongst some of the biggest publishers in the industry, Kuju has recently received critical acclaim for their PSVR exclusive The Chainsmokers: Paris VR experience. 

“This is an ambitiously creative project; realising our innovative vision will be no easy feat and we can’t think of anyone better than Kuju to work with on it,” said Russ Harding. “The studio’s track record speaks for itself and with their team working alongside ours we’re confident that our debut game will be a truly awe-inspiring, immersive AR experience.”

“After the success of The Chainsmokers and a long history with camera-based titles going back to Sony’s EyeToy, we’re excited to take on what will be our first modern AR project,” added Brynley Gibson, Head of Studios at Kuju. “The team at Conspexit are driven to push the boundaries of AR and I know that bringing their vision to life alongside them will be hugely rewarding.”

The soon-to-be-announced mobile game promises immersion and artistry, the likes of which are yet to be experienced on the platform.

##

About Conspexit Games
Conspexit Games Studio is a trailblazing new company comprised of industry veterans who have all previously created critically acclaimed – and commercially successful – projects. The team is currently working on several innovative mobile games that will empower players to participate in social change. Conspexit Games Studio’s three core pillars are: ‘inclusivity’ to bring people together, ‘inspiration’ to drive awareness and ‘innovation’ to push boundaries. Conspexit Games Studio will utilise the power and influence of games to drive social change for good and collaborate with a variety of causes in the longer term.

About Kuju
Kuju make compelling games & branded experiences for VR, AR and Console platforms and have produced titles for some of the world’s biggest publishers including Sony, Nintendo, Microsoft, Activision, Disney and Ubisoft. With 20 years of experience behind them and over 125 titles to their name, they are one of the UK’s longest serving work for hire developers. Alongside developing original concepts, they have been entrusted with developing globally recognised IP from the worlds of Film, TV and Games.

Kuju is a division of Curve Digital Entertainment and the Catalis Group.

Ralph & Kuju partner to create groundbreaking AR & VR experiences for brands

Leading brand experience agency joins forces with VR content specialist to bring a wealth of creative and game experience together
Brand experience agency Ralph Creative and Kuju, a full service Virtual Reality (VR) and Augmented Reality (AR) content specialist, have teamed up to offer a one-stop-shop for creating groundbreaking VR and AR experiences across any platform.

The announcement follows their earlier co-production of a music remix experience for Grammy Award winning duo The Chainsmokers and Sony Music. The experience, for the single Paris, was unveiled at SXSW in Austin to great applause.

“We are thrilled to be announcing this partnership today,” said Kuju’s Head of Studios Brynley Gibson. “When Ralph first approached us about a collaboration on The Chainsmokers’ VR experience it seemed a great fit: our interactive entertainment background in music and VR, alongside their impressive expertise in brands. We found in Ralph kindred spirits with a passion for creating cool innovative projects and we’re looking forward to showing the world what we will come up with next.”

Chris Hassell, Founder of Ralph added: “Working with Kuju is hugely exciting. We knew we wanted to find a partner that had true game development experience but never thought we’d find someone with such a pedigree, with many years of VR experience across many platforms. Based on the success and positive feedback of Paris.VR on the PlayStation Store, we are looking forward to having a lot of fun and doing more groundbreaking work with them in the future for new and existing clients.”

Kuju recently appointed games industry veteran Mick Morris as Business Development Director.

Notes to Editors

About Kuju
Kuju makes compelling games & branded experiences for VR, AR and Console platforms. With 20 years of experience and over 125 titles to its name, Kuju is one of the UK’s longest serving ‘work for hire’ developers. Based in London and Brighton it has produced titles for some of the world’s biggest publishers including Sony, Nintendo, Microsoft, Activision, Disney and Ubisoft. Alongside developing original concepts such as the long running Art Academy series, the company has been entrusted with developing globally recognised IP from the worlds of Film, TV and Games. These titles include brands such as The Lord of the Rings, Marvel, The Voice, Zumba and Guitar Hero.
Kuju.com

About Ralph Creative
Founded in 2005 with offices in London, NYC & LA, Ralph is trusted by the world's biggest brands to create experiences that audiences love and share. Its proudest achievements include managing social campaigns for some of Netflix’s biggest shows (House Of Cards, Stranger Things, Black Mirror, Gilmore Girls) running immersive theatrical music events for Sony, launching a beer across Europe for AB InBev, hacking marketing with Mr. Robot, opening a craft beer shop in Shoreditch, creating an above-the-line marketing campaign for Slack and making a cartoon called Tinkershrimp & Dutch with Nickelodeon.
Ralphandco.com

Media Contacts
Lisa Carter – Mimram Media
Lisa.carter@mimrammedia.com
07970 164201

Chris Hassell – Ralph Creative
chris@ralphandco.com

Mick Morris – Kuju
Mick.morris@kuju.com

Brynley Gibson – Kuju
Brynley.gibson@curve-digital.com

AR mobile FPS Reality Clash announces ICO token sale

Reality Gaming Group has announced Reality Clash, the world's first augmented reality combat game for iPhone and Android, taking mobile combat games to an entirely new level.
 
The free-to-play game will use the phone’s camera to render an AR view of the world on-screen, with geolocation gameplay inviting players to enter face-to-face combat with each other in real time, in real locations – they can invite friends, join tournaments and set up battles in urban areas, parks and woodlands.
 
Players will build and protect their own headquarters, defend territory and explore their surroundings, with the ultimate goal of conquering their own city. They will also be able to visit locations in the real world to collect ammo, health packs and add-ons.
 
As well as switching between available weapons during combat, players will be able to speculate on in-game items and become virtual arms dealers using Reality Clash Coins (RCC), which can be traded on the Reality Clash platform or secondary markets.
 
To fund the development of the game, Reality Gaming Group is embarking on an Initial Coin Offering (ICO) using Ethereum blockchain technologies, from which it aims to raise a minimum of $1.5 million.
 
The ICO opens fully on August 29th, following an initial pre-sale period for the investment community. It will give gamers the chance to buy special RCC Gold tokens at the rate of only 1/30 of the regular RCC price, obtain exclusive weapons that will never be available again, plus earn access to special tournaments and extras.
 
The special ICO weapons will be available from November 1st 2017 and can either be used in the game at launch or traded and sold through the Reality Clash platform, or secondary markets immediately for money.
 
Crucially, all in-game content will be ERC-20 tokenized with a Blockchain-based trust list.

Tony Pearce, Reality Gaming Group co-founder, said: “Reality Clash is a tremendously innovative game that also gives gamers a unique opportunity to get into the fast-moving world of ICOs and crypto-currency trading.
 
“Players can speculate on weapons and become a virtual arms dealer, or simply enjoy a tactical advantage by playing the game. Reality Clash was created and crafted by people who truly love video games and understand what players want.”
 
Reality Clash will be available for iPhone and Android devices in 3Q 2018.
 
Teaser Trailer: https://vimeo.com/210474982
 
More information about Reality Clash, the ICO process and Ethereum blockchain can be found at: http://reality-clash.com
 
Notes To Editors
 
About Reality Gaming Group
The Reality Gaming Group management and development teams have strong experience when it comes to conceptualising and creating video games and apps. The development team has more than 20 years’ experience across Mobile, PC, Console, AR and VR games platforms, including:
 
Perfect - PSVR / HTC Vive / Oculus Rift
Sing Star - Disney
Marvel Ultimate Alliance 1 & 2 - Activison
Guitar Hero – Activison
Risk Urban Assault - Ubisoft
The Voice - Activison
Powerstar Golf - Microsoft
The Rocky Horror Show: Touch Me
Lego Star Wars Battle Orders – Disney
Runescape – Jagex
Habbo Hotel
 
About RCC Token
The RealityClash Token Sale is a crowd sale campaign to support the development of the Reality Clash augmented reality mobile game and trading platform. RealityClash will be releasing 200,000,000 Reality ClashGold coins (RCC). 100,000,000 will be available during the pre-sale 1st Aug - 28th Aug and 100,000,000 will be available in the Token Sale that will take place from 29th Aug - 29th Sept 2017.
 
Participants will be able to buy RCC Gold tokens in exchange for ETHER. Each RCC gold token will be priced 0.00033 ETHER (3000 RCC per ETHER). This represents a discount of up to 90% of the regular price of the tokens when the game launches in Q3 2018.  RCC silver coins are guaranteed to be available on the iPhone and Google+ app stores at $1 per coin. During the token sale RCC Gold coins will be discounted to roughly $0.10 per coin and come with extra goodies including exclusive weapons, early demos and founder medals.
 
Press Contacts
Lisa Carter – Mimram Media
Lisa.carter@mimrammedia.com
+44 (0) 7960 164201
 
Tony Pearce – Reality Gaming Group
Tony@reality-clash.com