JÄGERMEISTER LAUNCHES ‘TRACK AND BUILD’ VIDEO GAME SOUNDTRACK COMPETITION

The search is on for an artist or band to collaborate with award-winning cinematic bass duo Koven, with help from record label NCS and music submissions platform LabelRadar

Iconic German spirit brand brings the worlds of music and video games together for an exciting and innovative initiative

Jägermeister has launched an exciting new initiative, ‘Track and Build’, which straddles the worlds of music and video games.

The competition initially launched in the video games sector late last year, the aim being to find an indie development studio to work with award-winning cinematic bass duo Koven on an exclusive track for one of its games.

Now Jägermeister is searching for an artist or band (aged 18+) to be given the exciting opportunity to collaborate with Koven and to provide a music track for a key game release in 2019.

The Track and Build competition is open to any artist of any ability in any genre globally, whether they are a solo act, duo, part of a group or a band.

Leading music outfits NCS and LabelRadar have also joined the initiative as Track and Build partners.

Record label NCS provides a catalogue of music for some of the world’s biggest YouTubers and Streamers, showcasing music artists to several million Spotify listeners and over 20 million YouTube subscribers every day.

LabelRadar is a revolutionary A&R platform that streamlines the demo submission process across the electronic music industry, helping artists get heard while also allowing labels and promoters to review new submissions in an efficient and addictive way.

The Track and Build competition is free for artists/bands to enter and submissions are being taken via www.smarturl.it/trackandbuild with the entry period closing on February 22nd 2019, after which the shortlist of finalists will be revealed on March 4th.

The winning artist/band will be announced on March 11th and will have the unique opportunity to collaborate with Koven to finish their track and have it included in the game.

London-based Koven is the production alias of producer Max Rowat and Katie Boyle. Within the games industry they are best known for creating the track ‘My Love’ for Rocket League, as well as the trailer music for Driveclub.

“The worlds of music and video games have been growing increasingly intertwined, with games now providing musicians with an additional creative opportunity,” said Jägermeister’s Music Manager Tom Carson.

“Koven has already proven itself in the video games space, thanks to their work on Rocket League and more. And now, thanks to the Track and Build competition, they are giving upcoming artists/bands the opportunity to do the same. We’re very excited to be launching this initiative.”

“We’re tremendously excited to be collaborating with such high calibre partners,” said NCS Director Graham Best. “Koven are an act we’ve been huge fans of for years, LabelRadar is a truly revolutionary A&R destination and Jägermeister’s ongoing support for UK music speaks for itself.

“Equally exciting are the partners we haven’t met yet – supporting emerging creative talent is fundamental to NCS, and the opportunity to help give a platform to a brand-new artist AND indie game developer is one we’re thrilled to be part of.”

LabelRadar CEO Ed Brew added: “This collaboration represents a truly exciting chance for artists to benefit from a tremendous amount of value all at once. We’re very proud to see our platform help artists and brands alike benefit from greater access to each other, and we are very much looking forward to seeing the result!”

To find out more about Track and Build and to enter, visit www.trackandbuild.io

For further information, contact Lisa Carter at Mimram Media
T: 07970 164201
E:lisa.carter@mimrammedia.com

Notes to Editors

Jägermeister
Best served as an ice cold shot, Jägermeister is a family owned brand and a unique herbal spirit that was developed by Curt Mast from a secret recipe.  Launched in Germany over 80 years ago, Jägermeister is made by Mast-Jägermeister SE, in Wolfenbüttel Germany using a blend of 56 different herbs, blossoms, roots and fruits from all over the world and this secret recipe has not changed since it was first made. The pure and natural botanical ingredients are extracted in their raw, unprocessed form through a gentle, weeks-long process of cold maceration to create Jägermeister's base. The base, housed in more than 400 oak casks, then "breathes" for one full year to guarantee a high-quality finish, and authentic taste. Jägermeister contains 35% alcohol by volume.

NCS
Formed in 2013 by Billy Woodford in the UK, NCS is a Record Label dedicated to giving a platform to the next generation of Artists in Electronic Music, representing genres from House to Dubstep via Trap, Drum & Bass, Electro Pop and more.
Inspired by YouTube Creators’ need for quality new music free of content ID issues, Billy identified an opportunity to showcase music he loved while simultaneously providing a comprehensive catalogue of contemporary electronic music for Creators.
Fast forward to 2019 and NCS sits at the heart of a cross-platform creative community that numbers some of the world’s biggest Vloggers, hundreds of Artists, several million daily Spotify listeners and over 20 million YouTube subscribers.

LabelRadar
LabelRadar is a music submissions platform that puts artists back in the driving seat, whilst saving decision-makers countless hours through a revolutionary reviewing tool. In an age where time and attention spans are in higher demand than ever before, LabelRadar is designed to empower an ecosystem of artists, labels, promoters, playlisters, bloggers, influencers and music supervisors to do what they do best. It is currently trusted by some of the biggest brands in the industry.

REALITY CLASH AVAILABLE NOW FOR IOS & ANDROID

‘Pokémon Go meets Call of Duty’ mobile AR combat game launches in Australia, New Zealand and Denmark, with more territories to follow

Challenge your mates and go into combat with them!


“… the approach is comparable to how Pokémon GO! placed collectable monsters in real locations, but here we’re talking about something a few degrees more ambitious” –
TheGamingEconomy.com

Innovative mobile AR combat game Reality Clash is now available to download for iOS and Android in Australia, New Zealand and Denmark, with more territories to follow as part of a phased global rollout by UK-based publisher Reality Gaming Group.

Set in an underground world of cryptocurrencies and hackers, the game integrates geo-location technology and uses the latest AR Kit and AR Core technology from Apple and Google, enabling players to compete in real-time battles in unique virtual environments.

Reality Clash offers augmented reality mobile gaming as never seen before, with players navigating a 3D map to defend key parts of their own real-world town, city or village, mine for resources, build or customise unique guns and, most importantly - defeat their friends in this ‘first of a kind’ AR mobile shooter.

Reality Clash has been on the radar of the games business media for some time, with Blockchaingamer.biz highlighting it as one of the ‘Top 10 Most Anticipated Blockchain Games for 2019’.

This initial release in three local markets represents Reality Clash as a minimum viable product (MVP), with more game features and territories to be added on a monthly basis.

“After months of development, our pioneering new game is literally a Reality,” said Reality Gaming Group’s Co-Founder Tony Pearce. “We’ve had thousands of Beta testers providing us with feedback and we’re delighted that we have a game in Reality Clash that is as fun and engaging as it is technically advanced.

“Australia, New Zealand and Denmark are the first territories to see the game go live, and we’ll be rolling out Reality Clash internationally shortly. Let the battles commence!”

Apple App Store link:https://itunes.apple.com/us/app/reality-clash-ar-combat-game/id1439219390

Google Play link:http://play.google.com/store/apps/details?id=com.realitygaminggroupltd.realityclash

What is Reality Clash?https://www.youtube.com/watch?v=9tKnjdkPlL8

Trailer:https://www.youtube.com/watch?v=0XUF69F7jtw

More information about Reality Clash can be found here:https://realityclash.com

Notes To Editors

About Reality Gaming Group
The Reality Gaming Group is the developer and publisher of mobile AR combat game Reality Clash, which is due for release in early-2019 and utilises exciting blockchain technology. It is also the creator of a ground-breaking AR geo-location platform for mobile, which can be deployed across a huge range of content types. The Reality Gaming Group development team has more than 20 years’ experience across Mobile, PC, Console, AR and VR games platforms. For more information, visit: http://realitygaminggroup.com/

Press Contacts
Stuart O’Brien – Mimram Media
stuart.obrien@mimrammedia.com
+44 (0) 7732 114 067

Tony Pearce – Reality Gaming Group
Tony@realityclash.com

JÄGERMEISTER LAUNCHES ‘TRACK AND BUILD’ VIDEO GAME SOUNDTRACK COMPETITION FOR INDIE STUDIOS

Iconic German spirit brand teams with award-winning cinematic bass duo Koven to create unique video games soundtrack for winning studio

FOR IMMEDIATE RELEASE: Jägermeister has launched an exciting new initiative in the video games space, teaming with award-winning cinematic bass duo Koven for the ‘Track and Build’ competition.

Track and Build – which opens today – will search for a games studio to work with Koven on an exclusive track for one of its games.

Indie studios who have a game which will be ready for release in 2019 are invited to enter the competition for free.

Submissions are being taken via www.trackandbuild.io with the entry period closing on February 15th2019, when the shortlist of games will be revealed. The winning studio will be announced at the end of February and will have the unique opportunity to have a game track produced by Koven.

London-based cinematic bass duo Koven is the production alias of producer Max Rowat and Katie Boyle. Within the games industry they are best known for creating the track ‘My Love’ for Rocket League, as well as the trailer music for Driveclub.

“We’re incredibly excited about the Track and Build competition, as it represents our first steps into the games sector,” said Jägermeister’s Music Manager Tom Carson.

“Thanks to our friends at Koven, we can offer a games studio the unique opportunity to have a track created for them by artists who have already made a name for themselves in the genre through their work on Rocket League.”

Koven added: “This is such a mad and exciting opportunity for us to be a part of, and for anyone who we end up working with! We are so pleased to be involved and look forward to going through the entries.”

Jägermeister will announce a further element to the Track and Build competition in the New Year when it will engage with the composer community on the initiative.

To find out more about Track and Build and to enter, visit www.trackandbuild.io.

For further information, contact Lisa Carter at Mimram Media

T: 07970 164201

E: lisa.carter@mimrammedia.com

ENDS

Notes to editors

Jägermeister:

Best served as an ice cold shot, Jägermeister is a family owned brand and a unique herbal spirit that was developed by Curt Mast from a secret recipe.  Launched in Germany over 80 years ago, Jägermeister is made by Mast-Jägermeister SE, in Wolfenbüttel Germany using a blend of 56 different herbs, blossoms, roots and fruits from all over the world and this secret recipe has not changed since it was first made. The pure and natural botanical ingredients are extracted in their raw, unprocessed form through a gentle, weeks-long process of cold maceration to create Jägermeister's base. The base, housed in more than 400 oak casks, then "breathes" for one full year to guarantee a high-quality finish, and authentic taste. Jägermeister contains 35% alcohol by volume.

SONY LAUNCHES IMMERSIVE MUSIC EXPERIENCE WITH NEW YORK POP-UP

A tech-fueled, highly-instagrammable destination where you can create a personalized song based on the beat of your heart

The pop-up space is the centrepiece of Sony’s third Lost In Music experiential campaign, which brings Sony technology together with Sony Music artists to create unique and shareable experiences for an 18-24 audience.

Produced by creative agency, Ralph, the Pop-Up is also the home for live performances and a weekly Youtube talk show featuring Sony Music artists such as A$AP FERG, Lauren Jauregui (5th Harmony), Zara Larsson and Snakehips. 

FOR IMMEDIATE RELEASE: Visitors to Sony's ‘Lost In Music’ pop-up space in New York are being invited to create a personalized song as they move through the immersive experience. 

Now in its third year, Lost In Music – produced by creative agency Ralph – unites Sony Music artists with Sony technology to produce creative, unique and shareable music experiences. 

Through a weekly online show as well as the physical pop-up, Lost In Music showcases various innovative Sony technologies combined with exclusive interviews and performances from multiple Sony Music artists.

The groundbreaking Lost In Music experiential installation analyses the way each attendee moves and interacts with the cutting-edge technology throughout the space, combining it with the rhythm of their own heartbeat and adding musical components to create a unique, downloadable track.

Within the space, located at 201 Mulberry St. in New York City, visitors can get creative with:-

Heartbeat Chamber- This sets the BPM of the track by taking your heart rate. (IMAGE)

Interactive Dancefloor Sequencer- You can dance over the LED floor to create a looping rhythm. (IMAGE)

Drum Spheres- Hitting these will record drum loops based on your movements. (IMAGE)

Vocal Booth- A microphone records, autotunes and loops your vocals.

Theremin- Your motion is captured and used to bend the pitch of your track. (IMAGE)

- A camera on stage will record your movements. This is then combined with your finished track to create a shareable, personalized music video.

Watch: A$AP FERG walking through the Lost In Music space:

https://twitter.com/Sony/status/1067854596985384960?s=20

Images: https://drive.google.com/drive/folders/1Jg1TaTuCOWCtsODjBdA5U732-E-VT2y9

Also demonstrated at the Lost In Music pop-up is Sony's latest multi-dimensional audio technology, which enables visitors to be entirely immersed in a track as it plays around them. 

Additionally, guests will be able to get hands-on with the latest Sony products.

Finally, fans can tune in to the Ralph-produced ‘Lost in Music’ weekly online show to watch exclusive sets, interviews and tech highlights. Each episode of the show is available at www.sony.com/lostinmusic.

“It’s been tremendously exciting to work on this year’s Lost In Music campaign, which builds on previous years to really push the limits of what’s possible in terms of creating an immersive, interactive experience for music fans,” said Chris Hassell, Founder at Ralph Creative. “Combined with the live performances and complementary YouTube channel, Sony is able to connect with an extremely wide audience across multiple content and technology types.”

For more information and updates on Sony's Lost in Music campaign, visit www.sony.com/lostinmusicor watch the weekly show on https://www.youtube.com/user/sony.

ENDS

NOTES TO EDITORS

About Ralph

Founded in 2005 with offices in London, NY & LA, Ralph are trusted by the world's biggest brands to create experiences that audiences love and share. Their proudest achievements include managing social for some of Netflix’s biggest shows (House Of Cards, Stranger Things, Black Mirror, Gilmore Girls) running immersive theatrical music events for Sony, launching a beer across Europe for AB InBev, hacking marketing with Mr. Robot, opening a craft beer shop in Shoreditch, creating an above the line marketing campaign for Slack and making a cartoon called Tinkershrimp & Dutch with Nickelodeon. More information on Ralph can be found at www.ralphandco.com.

Press Contacts:

Lisa Carter, Mimram Media

Lisa.carter@mimrammedia.com

Chris Hassell, Ralph

chris@ralphandco.com

 

NEW ENTERTAINMENT & GAMING MERCHANDISE SPECIALIST LAUNCHES

The Koyo Store is specialising in pin badges, collectible coins and lace charms

Has snapped up official licences from emoji, Rainbow Six Siege, World of Tanks, Thunderbirds and more

FOR IMMEDIATE RELEASE: A new entertainment merchandise specialist has emerged to capitalise on the fast-growing pin badge and collection coin market.

The Koyo Store has already secured a number of official licences from top video games and entertainment brands, including emoji, Rainbow Six Siege, World of Tanks, World of Warships, Thunderbirds and Captain Scarlet.

The high-quality badges, coins and lace charms are available to buy via the company’s website at thekoyostore.com. They include:-

EMOJI

A range of pin badges (£4.99 each) denoting the internationally recognised faces and symbols; plus Mystery Collections (£9.99) which include three pin badges; and Mystery Collections of lace charms (£1.99 for a pack containing three charms).

RAINBOW SIX SIEGE

A range of pin badges (£6.99 each), plus a £64.99 11 pin Collection Badge Bundle.

WORLD OF TANKS

A range of pin badges (£6.99 each), plus Collectible Achievement Coins (£9.99 each). 

WORLD OF WARSHIPS

A range of pin badges (£6.99 each).

THUNDERBIRDS

Collectible Coins (£9.99 each) plus a Limited Edition Collector’s Edition Set (£49.99).

PLUS! The Koyo Store also provides a bespoke service - a unique opportunity for you to create your own merchandise to promote and celebrate your business. Turn your logo into something physical – whether that’s a pin badge, collectible challenge coin, key ring or more! This bespoke service allows you to promote your business, brand and message in a unique way. The Koyo Store can design and source bespoke and unusual merchandise – the only limitation is your imagination! 

The Koyo Store is also speaking to retailers about the ranges, and more licences are due to be announced shortly.

To download product images click here: https://www.dropbox.com/sh/tbikopr4ejfyagy/AACqmuH0u78QLeg06D0JGfdua?dl=0

“We are seeing a resurgence in retro-style merchandise such as pin badges, particularly in the video games and entertainment sectors,” said Lee Townsend, the Founder of The Koyo Store. “We’ve been delighted with the response from consumers – and the trade – since we launched earlier this year. We’re looking forward to taking our badges and other collectibles to new areas, and with a growing roster of licences.”

ENDS

Notes To Editors

About The Koyo Store

The Koyo Store specialises in Pin Badges, Collectible Coins and other merchandise for leading entertainment and video games brands. The company’s ecommerce site at www.thekoyostore.comsells direct to consumers, and The Koyo Store also supplies third party retailers.

Media Contact

Lisa Carter – Mimram Media

Lisa.carter@mimrammedia.com

Tel: 07970 164201

 

REALITY CLASH GOES INTO BETA & TEAMS WITH UNIVERSITIES

Full Beta of the innovative AR mobile combat game kicks off on iOS & Android

Reality Clash, the unique Augmented Reality FPS mobile combat game from publisher Reality Gaming Group, has just gone into Beta on Android and iOS, with thousands of testers already signed up to play the game and provide feedback.

The publisher has also kicked off a unique co-operative initiative with both Kingston and Westminster Universities in the UK that will see students testing the game, which uses innovative blockchain and geo-location technology, ahead of its release in early-2019.

As part of the university outreach Reality Gaming Group has delivered talks on AR & blockchain gaming and the development process to video game degree course undergraduates.

In addition to students and the general public, other participants in the Beta testing programme include Denmark-based eSports community, Sørby, which Reality Gaming Group supports.

All Beta programme participants who complete and return the associated feedback questionnaire will be rewarded with a personalised in-game weapon with their name on it.  

To join the Beta testing programme for Reality Clash, click here: https://realityclash.com/#scrollto-form-wrap

Watch the trailer here: https://www.youtube.com/watch?v=0XUF69F7jtw

To request a Preview code, contact stuart.obrien@mimrammedia.com.

Reality Clash is an innovative AR first person combat game for mobile devices set in an underground world of cryptocurrency and hackers. Players are able to connect to friends in real-time using geo map technology, join private teams and enter competitive tournaments. Reality Clash has been highlighted by Blockchaingamer.biz as one of the 10 most anticipated blockchain games.

“We’re delighted that Reality Clash is now at a Beta stage,” said Reality Gaming Group Co-Founder Tony Pearce. “In just a year, we have taken the concept of this game-changing app – which boasts leading edge AR, blockchain and geo-location technology - from concept to reality. And it’s exciting to see the game now in thousands of gamers’ hands. We’re looking forward to gaining their feedback to ensure that the game hits the mark when we go to full launch in early 2019.”

“At the same time, we’re very happy to be working with the staff and students at both Kingston and Westminster Universities. The observations we receive from them will be invaluable, and we’re delighted to be able to give something back to these individuals by providing advice and practical help in their studies.”

For more information, visit www.realityclash.com.

Notes To Editors

About Reality Gaming Group

The Reality Gaming Group is the developer and publisher of mobile AR combat game Reality Clash, which is due for release in early 2019 and utilises exciting blockchain technology. It is also the creator of a ground-breaking AR geo-location platform for mobile, which can be deployed across a huge range of content types. The Reality Gaming Group development team has more than 20 years’ experience across Mobile, PC, Console, AR and VR games platforms. For more information, visit: http://realitygaminggroup.com

Press Contacts
Stuart O’Brien – Mimram Media
stuart.obrien@mimrammedia.com
+44 (0) 7732 114 067

Tony Pearce – Reality Gaming Group
Tony@realityclash.com

ENCHANTING PLATFORM PUZZLE GAME STORM IN A TEACUP AVAILABLE NOW DIGITALLY ON NINTENDO SWITCH™ WORLDWIDE

Embark on a Magical Journey Through Colourful Levels of Sweet Goodness

LONDON, UK – October 25, 2018 – Videogame publisher Rising Star Games announced today that the magical platform puzzle game from Cobra Mobile, Storm in a Teacup, is available now digitally on the Nintendo Switch™ system on the Nintendo eShop globally. 

Storm in a Teacup takes place in a dream-like world that Cloud, the brother to main character Storm, has created. Players will guide Storm through each level navigating platform jumps, avoiding dangerous enemies, and grabbing sugar cubes and other collectibles to achieve the highest score possible! 

Download Storm in a Teacup launch trailer and assets HEREspaces.hightail.com/receive/NfmGbAB2kr    

Watch the Storm in a Teacup launch trailer HERE: youtu.be/YIig0POBRu0 

Storm in a Teacup Game Features:

•    Simple controls for accessible and enjoyable gameplay 
•    Fiendish puzzles across a multitude of levels
•    Earn stars as you conquer each stage 
•    Easy pick-up-and-play game for players of all ages

Storm in a Teacupis available now digitally for $/€/£2.99 on the Nintendo eShop on Nintendo Switch™.

Media interested in a review code can email pr@risingstargames.com

For more information on Storm in a Teacup visit the website

# # #

ABOUT COBRA MOBILE
Cobra Mobile is an award-winning international game developer and publisher based in Dundee, Scotland that creates amazing games for Mobile, Messaging, Console and Steam. Cobra has created a wide range of smash-hit games, including Red’ Kingdom, Let's Go Rocket, Let’s Go Drop, Cobi Golf Shots and the totally awesome iBomber game series to name a few. www.cobramobile.com

ABOUT RISING STAR GAMES
Rising Star Games is a privately held video games publisher with a global reach. With operating offices in Europe and USA the company publishes video game entertainment across all gaming platforms from Sony, Microsoft, Nintendo and via Steam. With decades of combined experience and a genuine passion for interactive entertainment, Rising Star Games is proud of its ever-expanding and enormously diverse catalogue of over 130 titles. www.risingstargames.com

MEDIA CONTACTS – Europe

Tyrone Walcott 
tyrone.walcott@risingstargames.com 

WORDSWORTH EDITIONS RELEASES COLLECTIBLE HARDBACKS OF 12 TIMELESS CHILDREN’S CLASSICS

Cloth-bound Collector’s Editions available in time for Christmas for just £6.99 each

Book publisher Wordsworth Editions has released 12 timeless children’s classics as hardback Collector’s Editions for the very first time.

The compact hardbacks are cloth-bound, with matching coloured end paper and embossed gold & coloured blocking to enhance their beautiful, bespoke cover illustrations.

The collection features much-loved works from the likes of J.M. Barrie, Lewis Carroll, Charles Dickens and Edith Nesbitt, with the full line-up comprising:-

Little Women- Louisa May Alcott
Peter Pan- J.M. Barrie       
The Secret Garden- E.H. Burnett
Alice in Wonderland- Lewis Carroll
A Christmas Carol- Charles Dickens
The Wind in the Willows- Kenneth Grahame
The Jungle Book- Rudyard Kipling
Anne of Green Gables- Lucy Montgomery
The Railway Children- Edith Nesbitt
The Little Prince- Antoine de Saint-Exupery
Black Beauty- Anna Sewell
Treasure Island- Robert Louis Stevenson   

“We set out to come up with a series that was at least as good, if not better, in quality and design as anything already out there in the ‘collectibles’ field, but at a substantially lower price. And we think we've succeeded,” said Wordsworth Editions Managing Director Helen Trayler.

“We've been delighted by the reception the series has received and we are already having hastily to plan reprints to ensure we have enough stock in before the Christmas rush.”

The hardback Children’s Classic Collector’s Editions are available for is £6.99 each.

You can find more information about the series, and where to buy them at:

http://wordsworth-editions.com/collections/collector's-editions

NOTES TO EDITORS

About Wordsworth Editions
Wordsworth Editions is a successful, family-run business based in Hertfordshire. It shook up the book publishing world in the early 1990s, when it launched its range of paperback Classics, priced at just £1 each. Today Wordsworth Editions remains a leader in the sector it created, expanding its portfolio to cover Children’s Classics, World Literature, Poetry and Mystery & Supernatural titles.

For more information visit www.wordsworth-editions.com.

Press Contacts

Mimram Media: Stuart O’Brien
stuart.obrien@mimrammedia.com
Tel: 07732 114 067

Wordsworth Editions: Derek Wright
derek@wordsworth-editions.com
Tel: 01920 465167

SHURE LAUNCHES INNOVATIVE FREE INTEGRATED SYSTEMS CERTIFICATION PROGRAM

Online courses are complemented by a new physical training facility at Shure's UK offices

London, UK, October 19th 2018– Shure has underlined its commitment to providing audio professionals with up-to-date technical insights and training with the launch of the new Shure Audio Institute (SAI) Integrated Systems Certification program.

This innovative and unique scheme will ensure that customers are equipped with a solid understanding of general audio topics, plus the practical skillsets required to navigate this rapidly evolving sector. The free Integrated Systems Certification program is aimed at new and existing Shure customers and is open to anyone looking to gain sales and technical knowledge in Shure products and solutions, enabling them to more effectively manage client situations.

The Integrated Systems Certification program supports the implementation of Shure products globally through training, education, and certification. In addition, it ensures that Shure distribution centres and channel partners have the up-to-date knowledge required to buy, resell, and technically support Shure products in the Integrated Systems market, elevating capabilities and the confidence of end users.

These courses are now available and can be accessed via local Shure websites. Online courses are currently available in English, however all courses will be adapted for multilingual use in the near future.

Furthermore, Shure is supporting its audio education scheme with the launch of a new training facility in its UK offices at The I.O Centre, Waltham Abbey.

The Shure UK office covers all aspects of audio education for industry professionals in a specially-designed contemporary space for collaborative teaching and conferencing.

High-end equipment is fitted throughout, including Shure Microflex® Advance™ MXA910 Ceiling Microphone Arrays, IntelliMix P300 Audio Conferencing Processors and ANIUSB-MATRIX for use in video conferencing applications, with a 3rd party DSP platform for voice lift.

As the trend towards codec usage continues, SAI has adopted a 'bring your own device' (BYOD) approach, where students can arrive at the space and simply plug in their laptops via USB, granting them immediate access to the AV system in the room.

Shure UK is offering places to pro audio and AV professionals on a variety of seminar and workshop-based educational courses, run throughout the year.

Discussing the new facility and services available, Andrew Francis, Manager of Applications at Shure UK said: “The primary purpose of our training is to help the technicians using our systems set them up correctly and to ensure end users are getting the best possible experience from the equipment they’ve invested in.”

“We welcome any visitors to come in and talk to us about our technology. We can now deliver the best possible training and technical support to all our customers, as well as designing and building a unique space to be able to demonstrate how end users can create their own workspaces and use the technology within them effectively.”

All upcoming dates for SAI courses in the UK and Ireland can be found on the Shure website:https://www.shure.co.uk/support/shure_audio_institute

For more information visitwww.shure.com.

##

About Shure
Founded in 1925, Shure Incorporated (www.shure.com) is widely acknowledged as the world's leading manufacturer of microphones and audio electronics. Over the years, the company has designed and produced many high-quality professional and consumer audio products that have become legendary for performance, reliability, and value. Shure’s diverse product line includes world-class wired microphones, wireless microphone systems, in-ear personal monitoring systems, conferencing and discussion systems, networked audio systems, and award-winning earphones and headphones. Today, Shure products are the first choice whenever audio performance is a top priority.

Shure Incorporated is headquartered in Niles, Illinois, in the United States with more than 30 additional manufacturing facilities and regional sales offices throughout the Americas, EMEA, and Asia.

Press Contacts

Darrell Carter
Mimram Media
darrell.carter@mimrammedia.com
+44 (0)7967 947076

Kudzai Madziya
Shure UK Systems Group
kudzaim@shuredistribution.co.uk
+44 (0)1992 703102

LITTLE DRAGONS CAFÉ RELEASES DIGITALLY TODAY ON NINTENDO SWITCH

Digital PlayStation®4 version releases on 24 September, physical retail edition arrives in stores on 28 September

London, UK – 20 September, 2018 –Videogame publisher Rising Star Games announced today that Little Dragons Caféis now available digitally on Nintendo Switch™. The digital release date for the PlayStation®4 version is September 24. The physical retail release for both formats spreads its wings across Europe and beyond on September 28. 

View the launch trailer here: https://youtu.be/Bug0tjKKiO0

Download the latest assets here: http://www.risingstargamesmediabank.com/RVKOBHGCFU

Learn more at: www.littledragonscafegame.com

Adventure is on the menu as you enter an entirely new world fashioned by Yasuhiro Wada, the creator of the Bokujō Monogatari series (published under the names Harvest Moonand Story of Seasonsoutside of Japan).

The story-driven gameplay features a balance of three elements:

Manage your café - Run your own café by preparing tasty dishes, serving your customers, and managing a colourful cast of eccentric staff and visitors.

Explore the world - Discover an entirely new world filled with wildlife, secrets, and dangers while collecting ingredients and recipes to enhance your café menu.

Raise a Dragon - Care for and train your very own dragon as it grows from baby to adult. Explore, hunt, and uncover new areas with your faithful companion.

For more info, follow Rising Star Games on InstagramTwitterFacebook, and visit the official Rising Star Games website.

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ABOUT RISING STAR GAMES
Rising Star Games is a privately held video games publisher with a global reach. With operating offices in Europe and USA the company publishes video game entertainment across all gaming platforms from Sony, Microsoft, Nintendo and via Steam. With decades of combined experience and a genuine passion for interactive entertainment, Rising Star Games is proud of its ever-expanding and enormously diverse catalogue of over 130 titles. www.risingstargames.com

“PlayStation” is a registered trademark of Sony Interactive Entertainment Inc.

© 2018 Nintendo

MEDIA CONTACTS

Stuart O’Brien

Mimram Media Ltd

+44 (0)7732 114 067

Stuart.Obrien@mimrammedia.com