Putting The G Into Gaming teams up with learning & development specialist RightTrack Learning to provide accreditation, benchmarking tools, health check and tool kits for games companies of every size
FOR IMMEDIATE RELEASE: Putting The G Into Gaming (GIG) and RightTrack Learning have today launched the G Into Gaming Diversity Charter – an initiative focused on building more gender diverse and inclusive workplaces in the games industry.
Companies of all sizes are encouraged to sign up to the Charter and commit to taking pro-active steps to increase diversity and inclusion in their businesses through their activities in the attraction, selection, development and retention of talent.
Those who sign up to make a change will receive:
A Diversity Benchmarking Tool & Health Check
Attraction, Selection, Development and Retention tool kits
Charter badges in recognition of their achievements
Benefits from associated PR and marketing
Liz Prince, GIG Founder and Business Manager at award-winning recruitment specialist Amiqus, said: “Just 20% of the games industry workforce is female. An even smaller percentage of those are engaged in development roles or in leadership positions. We’re here to find ways the industry can put its foot on the accelerator to make games a go-to career choice for women and girls from all walks of life.
“Together with RightTrack, we have developed a Charter to showcase those studios who commit to take proactive steps for change and would encourage games businesses to sign up and invest in steps and actions that will diversify and future proof our industry.”
RightTrack’s Lead Director Claudia Cooney added: “In delivering diversity and inclusion training for clients, including UKIE, we have established a strong understanding of the games industry’s specific needs and are excited to pledge our commitment to support businesses signing up to the Charter.”
It is free for companies to sign up to the G Into Gaming Diversity Charter. Find out more at www.g-intogaming.co.uk/charter
NOTES TO EDITORS
About Putting The G Into Gaming
Putting the G into Gaming is a campaign to build more gender diverse and inclusive workplaces in games with actionable steps.
Putting the G into Gaming has four focus areas:
Attracting women from outside the industry into Games
Supporting women already in the industry
Working with schools, universities and parents to promote games as an attractive career option for girls and young women
Providing studios with practical advice on how they can address gender imbalance, regardless of their size
For more information visit www.g-intogaming.co.uk
About RightTrack Learning
RightTrack Learning has specialised in the creative design and delivery of bespoke learning solutions for more than 30 years.
We support businesses with integrated learning strategies and unique people development solutions. Providing bespoke solutions on everything from Inclusive Leadership and Unconscious Bias to Customer Service, Sales and Mindfulness in the workplace.
Led by learning-design visionary Kasmin Cooney OBE, RightTrack’s 28 strong team of specialists, provide a flexible professional service with creative flair!
For more information visit www.righttracklearning.com
We're all ready for winter. But the weather can be unreliable, so there was a need for a website that counts the dayssince the Gods (aka George RR Martin) gave us the last Game of Thrones book. You might not remember much of it, since it was EIGHT YEARS AGO. Yes, we're old.
Come back to the website whenever you want to feel deep sadness and sorrow. And hey, who knows, maybe George himself will check in every once in a while and see how time flies when you're having fun *not writing the books that need to be written*.
We’re counting the days, George R R Martin → heygrrm.com
Ralph is an independent creative agency that specialises in creating experiences audiences love and share.
Get in touch at ralphandco.com
Players of mobile AR combat game Reality Clash can now trade weapons with each other and earn RCC (Reality Clash Gold coins), which can be exchanged for fiat currency
Move sees Reality Gaming Group enter the billion dollar ‘crypto collectibles’ market
FOR IMMEDIATE RELEASE:Reality Gaming Group has launched a trading platform (https://realityclash.store) that enables players of mobile AR combat game Reality Clash to buy and sell limited-edition weapons and earn RCC (Reality Clash Gold coins), which can be cashed in for fiat currency on crypto exchanges.
All tradeable weapons are ERC 721 tokenised on the Blockchain with a proof of purchase (smart contract), a technology that is ushering in a new ‘crypto collectibles’ era for virtual items and downloadable content (DLC) in video games.
Crypto collectibles, pioneered by the likes of CryptoKitties, are a fundamentally new type of digital good. Unlike traditional in-game DLC, which is ultimately owned and controlled by a game’s publisher, blockchain-enabled crypto collectibles can be traded directly between players, independent of the game itself.
The forces of supply and demand create inherent value in crypto collectibles – as the value of a limited-edition Reality Clash (www.realityclash.com) weapon increases, players are free to decide whether to cash in on their investment and keep any profit, use the item within a game or take it to their grave.
Importantly, demand for Reality Clash weapons has already been established, with players having bought more than 5,500 items, spending over 1 million RCC coins on weapons since the game’s Armoury Store went live last year.
In addition, Reality Gaming Group’s trading platform and crypto collectibles can work with other compatible blockchain-enabled games - in the future players will be able to port their items across or even loan and gift them to a friend, all of which presents significant new opportunities for in-game economies.
New Reality Clash guns will be launching every month, plus users can create their own weapons - once user-generated weapons are approved by Reality Clash players can sell them in the marketplace and earn themselves money.
It is estimated that digital collectable card games (not blockchain-enabled) alone generated revenues of $1.5 billion in 2018, according to SuperData1.
However, the so-called ‘blockchain premium’ attached to crypto collectibles has seen that addressable market estimated at $950 billion2.
Reality Clash is an innovative AR first person combat game for mobile devices set in an underground world of cryptocurrency and hackers. Players are able to connect to friends in real-time using geo map technology, join private teams and enter competitive tournaments.
Reality Clash has been highlighted by Blockchaingamer.bizas one of the 10 most anticipated blockchain games of 2019 and has recently launched in the UK, Europe and Asia on Apple and Google app stores.
“Crypto collectibles are going to change the face of in-game economies, so we’re thrilled to open the Reality Clash trading platform and Marketplace for business,” said Reality Gaming Group Co-Founder Morten Rongaard. “Blockchain technology puts players in full control of their hard-earned digital assets, allowing them to decide when and where to use or trade them. It also opens up a wealth of new revenue opportunities for developers and publishers, enabling them to create immersive game experiences with a fully transparent digital asset marketplace.”
For more information, visit www.realityclash.store
Ground-breaking game takes place in the most dangerous place imaginable – the human mind
The Shattering offers a unique story split into five acts, with a stunningly original visual aesthetic
“The closer to any truth we get, the sweeter the lies become” – Dr W. Richards
FRANKFURT, GERMANY: Indie video game publisher Deck13 Spotlight has announced the Q4 2019 global release of the ground-breaking psychological thriller The Shattering for PC via the Steam platform.
Watch The Shattering teaser trailer here: http://bit.ly/2ID6DHv
Download The Shattering teaser trailer: http://bit.ly/2Vx0ym1
Download The Shattering artwork: http://bit.ly/2ZBVsnJ
Download The Shattering screenshots: http://bit.ly/2DzeJwx
The Shattering is a first-person, story-driven, psychological thriller that takes place in the pristine white aesthetic of protagonist John Evans’ own dream. Players must piece together the fragments of the past and present, following the voice of the ‘Doctor’ as he guides them deeper into John’s mind.
Players will experience the key moments of John’s life that have defined and shaped him – they will be tasked with discovering the truth, shattering the lies and, ultimately, finding out what happened to him… and to remember her name.
The Shattering Key Features
● A rich and constantly evolving world taking place in the mind of John, where there are no limits or rules
● Beautiful and rich realistic environments painted with a pristine white aesthetic provide original scenery that stands apart
● An intriguing story split into five acts that piece together knowledge of the past and an understanding of the present as the player progresses
● A sublime, gripping and intense original score that breathes life into each moment
The Shattering is a culmination of a five-year project by Poland-based indie developer SuperSexySoftware, led by the studio’s Founder Marta Szymanska.
The Shattering will be published globally by Deck13 Spotlight, a subsidiary of Frankfurt-based Deck13 Interactive.
More information about The Shattering can be found at: www.shattering-game.com
Notes To Editors
About Deck13 Interactive
Deck13 Interactive is one of Germany’s leading developers. Employing more than 60 staff and located in Frankfurt, Deck13 Interactive has developed over 20 titles, including major releases such as Lords of the Fallen and The Surge. With the Deck13 Spotlight label, the team established a publishing service in 2014 to help independent developers bring their projects to wider audiences. With an experienced team and access to the major console markets, Deck13 Spotlight is a growing division, with more than 10 published titles for which they have managed Production, Localisation, QA, Marketing, PR & Distribution. For more information, visit https://spotlight.deck13.com/
Shure has announced its official sponsorship of the audio at this year’s Unified Communications Event - UC Expo, which takes place on May 15-16th at the ExCel Centre, London.
As official audio sponsor Shure will be providing a selection of microphones to equip the various theater spaces, seminars and presentations taking place throughout the two-day event London event.
Along with audio sponsorship, Shure is the Headline Sponsor of the AVIXA Diversity Council seminar, ‘How Do We Attract, Recruit And Retain A Diverse And Inclusive Workforce?’ which is being held on Wednesday, May 15th. The seminar will focus on solutions to facilitate the development of increased diversity and inclusion within the AV/IT industry and features insight and discussion by a selection of industry heavyweights, including Kevin McLoughlin, AV Manager, Royal Society of Medicine.
There will also be a Shure presentation on Thursday, May 16th 11:40am -12:10pm entitled ‘Make Connections Feel Effortless,’ hosted by Shure’s Market Development Manager Richard Knott. The presentation aims to improve companies’ conferencing experiences by early planning of networked audio requirements and the discussion of reliable and effective systems needed. The presentation will take place in the Video and Collaboration Theatre.
Shure will also be exhibiting at the event, showcasing the complete range of Microflex® Advance, Microflex® Wireless (MXW) and ULX-D systems that offer simple and effective audio solutions while delivering high-quality audio in meeting rooms and spaces across multiple sectors. Visitors are able to experience a live demo of the MXA910 Ceiling Array Microphone from the Shure booth.
Now entering its 13th year, UC Expo is Europe’s largest unified communication and collaboration show, attracting over 6,500 professionals from within the unified communications and collaboration industry and providing flexible ways of delivering, managing and supporting communication that utilises UC&C technologies for more efficient and better connected businesses.
“Modern businesses now operate across multiple time zones,” said Knott. “UC Expo is a great event for Shure to demonstrate the systems and infrastructure needed in place to support effective communication at the highest level, while offering the end user the best possible conferencing experience.”
Registration to UC Expo: https://www.ucexpo.co.uk/ucexpo/en/page/register
Registration to AVIXA Diversity Council Panel: https://www.eventbrite.co.uk/e/how-do-we-attract-recruit-and-retain-a-diverse-and-inclusive-workforce-tickets-58899897178
Shure will be exhibiting on booth E102.
Shure (www.shure.com) has been making people sound extraordinary for nearly a century. Founded in 1925, the Company is a leading global manufacturer of audio equipment known for quality, performance, and durability. We make microphones, wireless microphone systems, in-ear monitors, earphones and headphones, conferencing systems, and more. For critical listening, or high-stakes moments on stage, in the studio, and from the meeting room, you can always rely on Shure.
Shure Incorporated is headquartered in Niles, Illinois, in the United States. We have more than 30 manufacturing facilities and regional sales offices throughout the Americas, EMEA, and Asia.
Let battle commence as the world’s first AR combat game lands in Western Europe and beyond
“… the approach is comparable to how Pokémon GO! placed collectable monsters in real locations, but here we’re talking about something a few degrees more ambitious” – The Gaming Economy
Innovative augmented reality mobile combat game Reality Clash is now available to download for iOS and Android across Western Europe.
The game, from UK-based publisher Reality Gaming Group, is set in an underground world of cryptocurrencies and hackers, integrating geo-location technology and the latest AR Kit and AR Core technology from Apple and Google, enabling players to compete in real-time FPS battles in unique virtual environments.
It’s augmented reality mobile gaming as never seen before, with players navigating a 3D map to defend key parts of their local area, mining at specific locations for resources, building or customising unique guns and, most importantly - defeating your friends in this ‘first of a kind’ mobile game.
Watch the Reality Clash trailer here: https://youtu.be/0XUF69F7jtw
Journalist, influencer (and wrestler!) Simon Miller explains Reality Clash! https://www.youtube.com/watch?v=NxRvKMVNHDs
Reality Clash Key Features
Challenge your friends or fight bots in full AR combat.
Step through the Portal and enter a virtual battlefield known as ‘The Sim’ where your movement, reactions and strategy are crucial to your success.
Navigate a 3D map to defend key parts of your city, mine for resources, build or customise unique guns and, most importantly, defeat your friends in this first-of-a-kind AR shooter.
Reality Clash has been on the radar of the games business media for some time, with Blockchaingamer.biz highlighting it as one of the ‘Top 10 Most Anticipated Blockchain Games for 2019’.
Outside Western Europe the game is also available in Australia, New Zealand, The Philippines, Vietnam, Russia and Brazil, with the US to follow.
“We’re thrilled to make Reality Clash available in the UK and Western Europe,” said Reality Gaming Group’s Co-Founder Tony Pearce. “Reality Clash offers gamers a whole new way to experience the FPS genre, with exciting geo-location and mining features and an AR interface that doesn’t require clunky add-ons or equipment. Let battle commerce!”
Apple App Store link: https://itunes.apple.com/us/app/reality-clash-ar-combat-game/id1439219390
More information about Reality Clash can be found here: https://realityclash.com