REALITY CLASH GOES INTO BETA & TEAMS WITH UNIVERSITIES

Full Beta of the innovative AR mobile combat game kicks off on iOS & Android

Reality Clash, the unique Augmented Reality FPS mobile combat game from publisher Reality Gaming Group, has just gone into Beta on Android and iOS, with thousands of testers already signed up to play the game and provide feedback.

The publisher has also kicked off a unique co-operative initiative with both Kingston and Westminster Universities in the UK that will see students testing the game, which uses innovative blockchain and geo-location technology, ahead of its release in early-2019.

As part of the university outreach Reality Gaming Group has delivered talks on AR & blockchain gaming and the development process to video game degree course undergraduates.

In addition to students and the general public, other participants in the Beta testing programme include Denmark-based eSports community, Sørby, which Reality Gaming Group supports.

All Beta programme participants who complete and return the associated feedback questionnaire will be rewarded with a personalised in-game weapon with their name on it.  

To join the Beta testing programme for Reality Clash, click here: https://realityclash.com/#scrollto-form-wrap

Watch the trailer here: https://www.youtube.com/watch?v=0XUF69F7jtw

To request a Preview code, contact stuart.obrien@mimrammedia.com.

Reality Clash is an innovative AR first person combat game for mobile devices set in an underground world of cryptocurrency and hackers. Players are able to connect to friends in real-time using geo map technology, join private teams and enter competitive tournaments. Reality Clash has been highlighted by Blockchaingamer.biz as one of the 10 most anticipated blockchain games.

“We’re delighted that Reality Clash is now at a Beta stage,” said Reality Gaming Group Co-Founder Tony Pearce. “In just a year, we have taken the concept of this game-changing app – which boasts leading edge AR, blockchain and geo-location technology - from concept to reality. And it’s exciting to see the game now in thousands of gamers’ hands. We’re looking forward to gaining their feedback to ensure that the game hits the mark when we go to full launch in early 2019.”

“At the same time, we’re very happy to be working with the staff and students at both Kingston and Westminster Universities. The observations we receive from them will be invaluable, and we’re delighted to be able to give something back to these individuals by providing advice and practical help in their studies.”

For more information, visit www.realityclash.com.

Notes To Editors

About Reality Gaming Group

The Reality Gaming Group is the developer and publisher of mobile AR combat game Reality Clash, which is due for release in early 2019 and utilises exciting blockchain technology. It is also the creator of a ground-breaking AR geo-location platform for mobile, which can be deployed across a huge range of content types. The Reality Gaming Group development team has more than 20 years’ experience across Mobile, PC, Console, AR and VR games platforms. For more information, visit: http://realitygaminggroup.com

Press Contacts
Stuart O’Brien – Mimram Media
stuart.obrien@mimrammedia.com
+44 (0) 7732 114 067

Tony Pearce – Reality Gaming Group
Tony@realityclash.com

ENCHANTING PLATFORM PUZZLE GAME STORM IN A TEACUP AVAILABLE NOW DIGITALLY ON NINTENDO SWITCH™ WORLDWIDE

Embark on a Magical Journey Through Colourful Levels of Sweet Goodness

LONDON, UK – October 25, 2018 – Videogame publisher Rising Star Games announced today that the magical platform puzzle game from Cobra Mobile, Storm in a Teacup, is available now digitally on the Nintendo Switch™ system on the Nintendo eShop globally. 

Storm in a Teacup takes place in a dream-like world that Cloud, the brother to main character Storm, has created. Players will guide Storm through each level navigating platform jumps, avoiding dangerous enemies, and grabbing sugar cubes and other collectibles to achieve the highest score possible! 

Download Storm in a Teacup launch trailer and assets HEREspaces.hightail.com/receive/NfmGbAB2kr    

Watch the Storm in a Teacup launch trailer HERE: youtu.be/YIig0POBRu0 

Storm in a Teacup Game Features:

•    Simple controls for accessible and enjoyable gameplay 
•    Fiendish puzzles across a multitude of levels
•    Earn stars as you conquer each stage 
•    Easy pick-up-and-play game for players of all ages

Storm in a Teacupis available now digitally for $/€/£2.99 on the Nintendo eShop on Nintendo Switch™.

Media interested in a review code can email pr@risingstargames.com

For more information on Storm in a Teacup visit the website

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ABOUT COBRA MOBILE
Cobra Mobile is an award-winning international game developer and publisher based in Dundee, Scotland that creates amazing games for Mobile, Messaging, Console and Steam. Cobra has created a wide range of smash-hit games, including Red’ Kingdom, Let's Go Rocket, Let’s Go Drop, Cobi Golf Shots and the totally awesome iBomber game series to name a few. www.cobramobile.com

ABOUT RISING STAR GAMES
Rising Star Games is a privately held video games publisher with a global reach. With operating offices in Europe and USA the company publishes video game entertainment across all gaming platforms from Sony, Microsoft, Nintendo and via Steam. With decades of combined experience and a genuine passion for interactive entertainment, Rising Star Games is proud of its ever-expanding and enormously diverse catalogue of over 130 titles. www.risingstargames.com

MEDIA CONTACTS – Europe

Tyrone Walcott 
tyrone.walcott@risingstargames.com 

WORDSWORTH EDITIONS RELEASES COLLECTIBLE HARDBACKS OF 12 TIMELESS CHILDREN’S CLASSICS

Cloth-bound Collector’s Editions available in time for Christmas for just £6.99 each

Book publisher Wordsworth Editions has released 12 timeless children’s classics as hardback Collector’s Editions for the very first time.

The compact hardbacks are cloth-bound, with matching coloured end paper and embossed gold & coloured blocking to enhance their beautiful, bespoke cover illustrations.

The collection features much-loved works from the likes of J.M. Barrie, Lewis Carroll, Charles Dickens and Edith Nesbitt, with the full line-up comprising:-

Little Women- Louisa May Alcott
Peter Pan- J.M. Barrie       
The Secret Garden- E.H. Burnett
Alice in Wonderland- Lewis Carroll
A Christmas Carol- Charles Dickens
The Wind in the Willows- Kenneth Grahame
The Jungle Book- Rudyard Kipling
Anne of Green Gables- Lucy Montgomery
The Railway Children- Edith Nesbitt
The Little Prince- Antoine de Saint-Exupery
Black Beauty- Anna Sewell
Treasure Island- Robert Louis Stevenson   

“We set out to come up with a series that was at least as good, if not better, in quality and design as anything already out there in the ‘collectibles’ field, but at a substantially lower price. And we think we've succeeded,” said Wordsworth Editions Managing Director Helen Trayler.

“We've been delighted by the reception the series has received and we are already having hastily to plan reprints to ensure we have enough stock in before the Christmas rush.”

The hardback Children’s Classic Collector’s Editions are available for is £6.99 each.

You can find more information about the series, and where to buy them at:

http://wordsworth-editions.com/collections/collector's-editions

NOTES TO EDITORS

About Wordsworth Editions
Wordsworth Editions is a successful, family-run business based in Hertfordshire. It shook up the book publishing world in the early 1990s, when it launched its range of paperback Classics, priced at just £1 each. Today Wordsworth Editions remains a leader in the sector it created, expanding its portfolio to cover Children’s Classics, World Literature, Poetry and Mystery & Supernatural titles.

For more information visit www.wordsworth-editions.com.

Press Contacts

Mimram Media: Stuart O’Brien
stuart.obrien@mimrammedia.com
Tel: 07732 114 067

Wordsworth Editions: Derek Wright
derek@wordsworth-editions.com
Tel: 01920 465167

SHURE LAUNCHES INNOVATIVE FREE INTEGRATED SYSTEMS CERTIFICATION PROGRAM

Online courses are complemented by a new physical training facility at Shure's UK offices

London, UK, October 19th 2018– Shure has underlined its commitment to providing audio professionals with up-to-date technical insights and training with the launch of the new Shure Audio Institute (SAI) Integrated Systems Certification program.

This innovative and unique scheme will ensure that customers are equipped with a solid understanding of general audio topics, plus the practical skillsets required to navigate this rapidly evolving sector. The free Integrated Systems Certification program is aimed at new and existing Shure customers and is open to anyone looking to gain sales and technical knowledge in Shure products and solutions, enabling them to more effectively manage client situations.

The Integrated Systems Certification program supports the implementation of Shure products globally through training, education, and certification. In addition, it ensures that Shure distribution centres and channel partners have the up-to-date knowledge required to buy, resell, and technically support Shure products in the Integrated Systems market, elevating capabilities and the confidence of end users.

These courses are now available and can be accessed via local Shure websites. Online courses are currently available in English, however all courses will be adapted for multilingual use in the near future.

Furthermore, Shure is supporting its audio education scheme with the launch of a new training facility in its UK offices at The I.O Centre, Waltham Abbey.

The Shure UK office covers all aspects of audio education for industry professionals in a specially-designed contemporary space for collaborative teaching and conferencing.

High-end equipment is fitted throughout, including Shure Microflex® Advance™ MXA910 Ceiling Microphone Arrays, IntelliMix P300 Audio Conferencing Processors and ANIUSB-MATRIX for use in video conferencing applications, with a 3rd party DSP platform for voice lift.

As the trend towards codec usage continues, SAI has adopted a 'bring your own device' (BYOD) approach, where students can arrive at the space and simply plug in their laptops via USB, granting them immediate access to the AV system in the room.

Shure UK is offering places to pro audio and AV professionals on a variety of seminar and workshop-based educational courses, run throughout the year.

Discussing the new facility and services available, Andrew Francis, Manager of Applications at Shure UK said: “The primary purpose of our training is to help the technicians using our systems set them up correctly and to ensure end users are getting the best possible experience from the equipment they’ve invested in.”

“We welcome any visitors to come in and talk to us about our technology. We can now deliver the best possible training and technical support to all our customers, as well as designing and building a unique space to be able to demonstrate how end users can create their own workspaces and use the technology within them effectively.”

All upcoming dates for SAI courses in the UK and Ireland can be found on the Shure website:https://www.shure.co.uk/support/shure_audio_institute

For more information visitwww.shure.com.

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About Shure
Founded in 1925, Shure Incorporated (www.shure.com) is widely acknowledged as the world's leading manufacturer of microphones and audio electronics. Over the years, the company has designed and produced many high-quality professional and consumer audio products that have become legendary for performance, reliability, and value. Shure’s diverse product line includes world-class wired microphones, wireless microphone systems, in-ear personal monitoring systems, conferencing and discussion systems, networked audio systems, and award-winning earphones and headphones. Today, Shure products are the first choice whenever audio performance is a top priority.

Shure Incorporated is headquartered in Niles, Illinois, in the United States with more than 30 additional manufacturing facilities and regional sales offices throughout the Americas, EMEA, and Asia.

Press Contacts

Darrell Carter
Mimram Media
darrell.carter@mimrammedia.com
+44 (0)7967 947076

Kudzai Madziya
Shure UK Systems Group
kudzaim@shuredistribution.co.uk
+44 (0)1992 703102

LITTLE DRAGONS CAFÉ RELEASES DIGITALLY TODAY ON NINTENDO SWITCH

Digital PlayStation®4 version releases on 24 September, physical retail edition arrives in stores on 28 September

London, UK – 20 September, 2018 –Videogame publisher Rising Star Games announced today that Little Dragons Caféis now available digitally on Nintendo Switch™. The digital release date for the PlayStation®4 version is September 24. The physical retail release for both formats spreads its wings across Europe and beyond on September 28. 

View the launch trailer here: https://youtu.be/Bug0tjKKiO0

Download the latest assets here: http://www.risingstargamesmediabank.com/RVKOBHGCFU

Learn more at: www.littledragonscafegame.com

Adventure is on the menu as you enter an entirely new world fashioned by Yasuhiro Wada, the creator of the Bokujō Monogatari series (published under the names Harvest Moonand Story of Seasonsoutside of Japan).

The story-driven gameplay features a balance of three elements:

Manage your café - Run your own café by preparing tasty dishes, serving your customers, and managing a colourful cast of eccentric staff and visitors.

Explore the world - Discover an entirely new world filled with wildlife, secrets, and dangers while collecting ingredients and recipes to enhance your café menu.

Raise a Dragon - Care for and train your very own dragon as it grows from baby to adult. Explore, hunt, and uncover new areas with your faithful companion.

For more info, follow Rising Star Games on InstagramTwitterFacebook, and visit the official Rising Star Games website.

# # # 


ABOUT RISING STAR GAMES
Rising Star Games is a privately held video games publisher with a global reach. With operating offices in Europe and USA the company publishes video game entertainment across all gaming platforms from Sony, Microsoft, Nintendo and via Steam. With decades of combined experience and a genuine passion for interactive entertainment, Rising Star Games is proud of its ever-expanding and enormously diverse catalogue of over 130 titles. www.risingstargames.com

“PlayStation” is a registered trademark of Sony Interactive Entertainment Inc.

© 2018 Nintendo

MEDIA CONTACTS

Stuart O’Brien

Mimram Media Ltd

+44 (0)7732 114 067

Stuart.Obrien@mimrammedia.com

VIEWPOINT GAMES TURNS CHARACTER LICENSING UPSIDE DOWN WITH KARTOON RACERS

Innovative new racer features ‘public domain’ heroes and villains including the Queen of Hearts, Sherlock Holmes, Frankenstein’s Monster, Cleopatra and more… 

FOR IMMEDIATE RELEASE:Viewpoint Games, the studio behind hit VR release VR Karts,has announced its latest title, which takes a clever approach to character licensing.

Founded in 2014 by games industry veterans Neil Campbell and Neil Wigfield, Viewpoint Games has already enjoyed strong success in the VR space and beyond, with hits including VR Karts(PlayStation VR & PC), VR Karts: Sprint(mobile), Ghost In The Toybox(PlayStation 4 & mobile), plus Hungry Shark VR(mobile).

The firm is now working on Kartoon Racers, which uniquely takes iconic heroes and villains from popular culture and mashes them together in a series of crazy and chaotic kart races.

Each race features 12 racers from two rival teams – namely ‘Team Heroes’ and ‘Team Villains’.

Team Heroes features legends such as Sherlock Holmes, King Arthur and Cleopatra, while Team Villains includes classic bad guys such as Captain Hook, Frankenstein’s Monster and the Queen of Hearts.

This use of classic characters is a unique concept from a licensing perspective, allowing Viewpoint Games to provide gamers of all generations with instantly-recognisable characters.

Neil Campbell explains: “We decided to use characters that exist within the Public Domain. By using iconic characters who already have their own unique history, players can immediately identify with them, rather than getting to know a host of new characters and their personalities.

“Animations will evoke the personality of the character. For example, Sherlock Holmes is always cool and collected, while Frankenstein’s Monster is large and reckless.

“We believe Kartoon Racerswill appeal to a wide spectrum of gamers, spanning all ages.”

Viewpoint Games is currently in negotiations with a number of publishing partners, with Kartoon Racersscheduled for release on PlayStation 4, Xbox One, PC and Switch in 2019.

ENDS

Notes To Editors

About Viewpoint Games

Viewpoint Games was founded in September 2014 by games industry veterans Neil Campbell and Neil Wigfield. With 18 years’ experience, the directors have worked on blockbuster franchises including Guitar Hero and Call of Duty. Viewpoint’s VR Karts has been a hit on all major VR platforms, including PSVR, Oculus Rift, HTC Vive and Samsung Gear VR. 

Media Contacts

Lisa Carter - Mimram Media

07970 164201

Lisa.carter@mimrammedia.com

 

Neil Campbell - Viewpoint Games

01926 350147

Neil.campbell@viewpointgames.co.uk

SHURE AXIENT® DIGITAL EXCEEDS HIGH EXPECTATIONS FOR STOCKHOLMSMÄSSAN UPGRADE

Exhibition Centre Adds 68 Channels of Axient Digital, Will Increase to 120 Channels by 2019

Stockholm/Sweden, September 17 2018− The Stockholm International Fairs and Congress Centre in Sweden recently installed 68 channels of the Shure Axient® Digital Wireless System.Stockholmsmässan is Scandinavia’s largest exhibition centre, with a total of 75,000 square metres of exhibition area. It hosts high-level international conferences and events throughout the year, including the world-renowned Medical Congress, which attracts more than 15,000 medical professionals during a three-day period. 

Reliability was a key factor in the decision when it came to selecting a new wireless system. Axient Digital was chosen for its superb audio quality at low latency, long battery life, and versatile channel bandwidth. 

The dedicated in-house AV department, which oversees the small, mid-size, and large conference and exhibition applications, needed a dependable wireless system with excellent performance. Fredrik Zetterberg, Head of Production Event Technologies, Stockholmsmässan, said that the system had “exceeded all expectations in sonic quality.”

“Axient Digital is the best sound quality we’ve ever heard in a digital system,” explains Zetterberg. “From exhibitions to corporate events, we use Axient Digital constantly. This month we will use 132 systems for a two-day corporate event, with a total of 212 wireless systems in operation, showcasing the system’s flexibility and reliability.”

The installation was managed by specialist Swedish audio rental company Parashoot, “Choosing Axient Digital for the Stockholmsmässan project was our first choice of system,” offers Oscar Söderlund, founder of Parashoot. “Signal stability, along with audio clarity, was paramount to a successful installation. Add to this the flexible hardware options and advanced connectivity Axient Digital offers, and there really is no other system you can count on for coverage and signal quality.”

For more information visit www.shure.com.

##

About Shure  

Founded in 1925, Shure Incorporated (www.shure.com) is widely acknowledged as the world's leading manufacturer of microphones and audio electronics. Over the years, the company has designed and produced many high-quality professional and consumer audio products that have become legendary for performance, reliability, and value. Shure’s diverse product line includes world-class wired microphones, wireless microphone systems, in-ear personal monitoring systems, conferencing and discussion systems, networked audio systems, and award-winning earphones and headphones. Today, Shure products are the first choice whenever audio performance is a top priority.

Shure Incorporated is headquartered in Niles, Illinois, in the United States with more than 30 additional manufacturing facilities and regional sales offices throughout the Americas, EMEA, and Asia.

About Parashoot

With over 30 years of live sound experience, Parashoot is a Swedish audio rental company specialising in FOH, Monitor, exotic outboard, and stage setups for customers demanding the best audio solutions.

About StockholmInternational Fairs 

Founded in 1971, Stockholmsmässan is Sweden’s biggest exhibition centre, hosting over 70 leading exhibitions and hundreds of national and international congresses, conferences, and corporate events a year.

WHAT DO VIDEO GAMES, LIVE MUSIC, COCKTAILS, CRYPTOCURRENCY & THE BLOCKCHAIN HAVE IN COMMON…?

JOIN US ON THURSDAY SEPTEMBER 13TH AT SOHO RADIO, GREAT WINDMILL STREET TO FIND OUT!

Reality Gaming Group has joined forces with Soho Radio and Jägermeister to give London’s consumers the opportunity to find out how to buy and use cryptocurrency – with visitors to the store being given free masterclasses and even free virtual coins to allow them to make their first crypto transactions.

On Thursday September 13th from 3pm to 10pmat Soho Radio on Great Windmill Street, W1D 7LD, we’re also celebrating ‘Crypto Week’ and the public unveiling of the Reality Clash game.

Due for release in Q4, Reality Clash is an innovative augmented reality first person combat game for mobile devices set in an underground world of cryptocurrency and hackers.

Players will be able to connect to friends in real-time using geo map technology, join private teams and enter competitive tournaments.

JOIN US FOR COCKTAILS, FOOD, LIVE MUSIC AND THE CHANCE TO COLLECT FREE VIRTUAL COINS!

Contact Lisa.Carter@mimrammedia.comto ensure your name is on the guest list!

More information about Reality Clash can be found at http://realityclash.com.

Notes To Editors

About Reality Gaming Group
The Reality Gaming Group is the developer and publisher of mobile AR combat game Reality Clash, which is due for release in late-2018 and utilises exciting blockchain technology. It is also the creator of a ground-breaking AR geo-location platform for mobile, which can be deployed across a huge range of content types. The Reality Gaming Group development team has more than 20 years’ experience across Mobile, PC, Console, AR and VR games platforms. For more information, visit: http://realitygaminggroup.com/

About Crypto Week
Crypto Week is a new initiative launched to promote and celebrate the brave new world of digital currencies. It is being spearheaded by the Reality Clash Group, in association with other leading organisations and individuals who are pioneers in the sector. 

Press Contacts

Lisa Carter – Mimram Media

Lisa.carter@mimrammedia.com

+44 (0) 7970 164201

Tony Pearce – Reality Gaming Group

Tony@realityclash.com

MATT WHITE NAMED KUJU’S NEW HEAD OF STUDIOS

Former Codemasters Director takes the hotseat, with Narcos, Zumba and Guitar Hero at the top of his inbox

FOR IMMEDIATE RELEASE: Matt White has been appointed Head of Studios at UK developer Kuju. He replaces Brynley Gibson, who is moving to Sweden with his family.

Part of the Catalis Group – which also includes Curve Digital and Testronic – Kuju currently has teams working on Narcos, Zumba and Guitar Hero games. White will head up all Kuju operations, whilst looking to further expand the studio’s activities.

White joins Kuju from Codemasters where he was Game Director. He has also enjoyed stints at Exient, Microsoft, Infogrames and Games Workshop during his career in game development.

“We’re delighted that Matt is joining us to head up Kuju as we embark on an exciting period, with work beginning on Narcos and Zumba Fitness, and expansion plans underway,” said Catalis CEO Dominic Wheatley. “Matt’s extensive experience speaks for itself and we’re looking forward to him taking Kuju forward.”

"Kuju are a well known and highly respected developer whose titles have engaged and delighted players,” said White. “The games in development show a commitment, passion and collaboration for crafting compelling experiences. I am thrilled to be joining this team and leading the exciting growth of the business."

ENDS

About Kuju Ltd.
Kuju makes compelling games & branded experiences for VR, AR and Console platforms such as the upcomingNarcosfor PC, Switch, Xbox One and PS4. With 20 years of experience and over 125 titles to its name, Kuju is one of the UK’s longest serving ‘work for hire’ developers. Based in London and Brighton it has produced titles for some of the world’s biggest publishers including Sony, Nintendo, Microsoft, Activision, Disney and Ubisoft. Alongside developing original concepts such as the long running Art Academyseries, the company has been entrusted with developing globally recognised IP from the worlds of Film, TV and Games. These titles include brands such as The Lord of the Rings, Marvel, The Voice, Zumbaand Guitar Herowww.Kuju.com

Press Contacts

Lisa Carter – Mimram Media

+44 (0) 7970 164 201

lisa.carter@mimrammedia.com

BIME PRO UNVEILS EXCITING NEW DIRECTION FOR 2018

Bilbao’s Music, Tech and Games conference returns for 6thconsecutive year

The largest meeting point for the Latin American Music Industry in Europe

A celebration of the 70+ Top Women In Music

Ninja Tune, UNISON, BBK LIVE, O2 amongst speakers already confirmed

 “Insight from leading industry execs”- Music Week

“A bridge between the music and cultural industries”– Musikmarkt

“If music be the food of games, play on”- GamesIndustry.biz

October 24th- 26th2018, BEC! Bilbao, Spain

Tickets: https://www.bime.net/pro/en/tickets/

Recognised as the largest meeting point for Latin American Entertainment Industry executives in Europe, BIME Pro returns for a 6thconsecutive year in 2018 with new management, and a new direction.

2018 will see the first #Keychange Delegation of 70+ Women In Music and a fresh approach to the Startup Summit, rebranded BIME Pro Startups and aimed at giving opportunities to more entrepreneurs than ever before. 

The former Congress Of Spanish Music Festivals also returns, under the new name of BIME Pro Fests - This year will place a focus on Music Tourism, how it can become a cultural and economic engine, and an approach to sustainable development, with over 120 festivals already confirmed to attend.

The annual music, tech and games get together will be held once again at the BEC! Centre in Bilbao, with a host of speakers already announced, allowing them to network and explore ideas with a wider multinational audience.

First speakers for the event include:

  • David Sánchez – CEO – Arenal Sound Festival

  • Turo Pekari – Senior advisor, innovation and discovery – TEOSTO

  • Igor Guizzardi – Managing partner – DESSSERT

  • Jordi Puy – Co-Founder – UNISON

  • Itxaso Hernandez – Director of Communication – Bilbao BBK LiveAzkena Rock FestivalBIME Live

  • Vidhi Gandhi – A&R Manager – NINJA TUNE

  • Gema Perona – Responsible for Communication and Sales – O2/TUENTI

  • Javier de Andrés – CEO – TICKETEA (By Eventbrite)

  • Gustavo Navedo – Independent head of press – FIB/WEEKENDBEACH/A SUMMER STORY

  • Bruno Galindo – Redactor – PREMIO RUIDO/ICON/EL ESTADO MENTAL

Last Tour’s Mauro Alonso, the new Project Director for BIME Pro,provided more information on the vision of the event in his first year in charge:

“We’re really satisfied with how BIME has evolved so far, and we’re working forward to making it grow in other directions. For this sixth edition we’re focusing especially on developing richer and more complete conferences in matter of content, building a unifying thread to give sense and continuity to the program. We’re also excited to have the strongest lineup of women speakers in the history of BIME Pro, as part of our ongoing initiatives as co-founders of #Keychange.

“In addition, we’ve created two new special events: Vid&Sound, an audio/visual congress featuring an international music video contest; and the GameBiz, so as to bring videogames back to BIME Pro. It is vital the event performs as a complete ecosystem around creative industries: you never know in which field an opportunity to build synergies will appear.”

As always, BIMELivewill run alongside the conference, with Aphex Twin, MGMT, Editors, Fever Ray, John Hopkins Live and Slowdive first names confirmed. More information here.

BIME 2017 Record figures

2000 delegatesfrom 22 countriesand 1260 companies registered at BIME Proin 2017, which featured 220 speakersand 49 bands showcasingtheir talents, and over 600 speed meetings. Last year the Congress of Festivalsrecorded record numbers with 120Festivalsinvolved. Meanwhile, 112 startupsand 75 investorsparticipated at the Startup Summitconference.

BIME Pro 2018

24th– 26th October 2018

BEC! Bilbao, Spain

Tickets: https://www.bime.net/pro/en/tickets/

Early Bird Passes (without access to BIME Live): 65 € + expenses. Offer until September 26

Early Bird PRO + LIVE Passes: 110 € + expenses. Offer until September 26

Contact:

Media Requests: james@mysticsons.comor darrell.carter@mimrammedia.com

Conference queries: lucas@sounddiplomacy.comor lander@bime.net

www.bime.net