Putting The G Into Gaming teams up with learning & development specialist RightTrack Learning to provide accreditation, benchmarking tools, health check and tool kits for games companies of every size

FOR IMMEDIATE RELEASE: Putting The G Into Gaming (GIG) and RightTrack Learning have today launched the G Into Gaming Diversity Charter – an initiative focused on building more gender diverse and inclusive workplaces in the games industry.

Companies of all sizes are encouraged to sign up to the Charter and commit to taking pro-active steps to increase diversity and inclusion in their businesses through their activities in the attraction, selection, development and retention of talent. 

Those who sign up to make a change will receive:

  • A Diversity Benchmarking Tool & Health Check

  • Attraction, Selection, Development and Retention tool kits 

  • Charter badges in recognition of their achievements

  • Benefits from associated PR and marketing

Liz Prince, GIG Founder and Business Manager at award-winning recruitment specialist Amiqus, said: “Just 20% of the games industry workforce is female. An even smaller percentage of those are engaged in development roles or in leadership positions. We’re here to find ways the industry can put its foot on the accelerator to make games a go-to career choice for women and girls from all walks of life. 

“Together with RightTrack, we have developed a Charter to showcase those studios who commit to take proactive steps for change and would encourage games businesses to sign up and invest in steps and actions that will diversify and future proof our industry.” 

RightTrack’s Lead Director Claudia Cooney added: “In delivering diversity and inclusion training for clients, including UKIE, we have established a strong understanding of the games industry’s specific needs and are excited to pledge our commitment to support businesses signing up to the Charter.”

It is free for companies to sign up to the G Into Gaming Diversity Charter. Find out more at




About Putting The G Into Gaming

Putting the G into Gaming is a campaign to build more gender diverse and inclusive workplaces in games with actionable steps.

Putting the G into Gaming has four focus areas:

  • Attracting women from outside the industry into Games

  • Supporting women already in the industry

  • Working with schools, universities and parents to promote games as an attractive career option for girls and young women

  • Providing studios with practical advice on how they can address gender imbalance, regardless of their size

For more information visit

About RightTrack Learning

  • RightTrack Learning has specialised in the creative design and delivery of bespoke learning solutions for more than 30 years. 

  • We support businesses with integrated learning strategies and unique people development solutions. Providing bespoke solutions on everything from Inclusive Leadership and Unconscious Bias to Customer Service, Sales and Mindfulness in the workplace. 

  • Led by learning-design visionary Kasmin Cooney OBE, RightTrack’s 28 strong team of specialists, provide a flexible professional service with creative flair!

For more information visit


We're all ready for winter. But the weather can be unreliable, so there was a need for a website that counts the dayssince the Gods (aka George RR Martin) gave us the last Game of Thrones book. You might not remember much of it, since it was EIGHT YEARS AGO. Yes, we're old.

Come back to the website whenever you want to feel deep sadness and sorrow. And hey, who knows, maybe George himself will check in every once in a while and see how time flies when you're having fun *not writing the books that need to be written*.


We’re counting the days, George R R Martin →



Ralph is an independent creative agency that specialises in creating experiences audiences love and share.

Get in touch at


Players of mobile AR combat game Reality Clash can now trade weapons with each other and earn RCC (Reality Clash Gold coins), which can be exchanged for fiat currency 

Move sees Reality Gaming Group enter the billion dollar ‘crypto collectibles’ market 

FOR IMMEDIATE RELEASE:Reality Gaming Group has launched a trading platform ( that enables players of mobile AR combat game Reality Clash to buy and sell limited-edition weapons and earn RCC (Reality Clash Gold coins), which can be cashed in for fiat currency on crypto exchanges.

All tradeable weapons are ERC 721 tokenised on the Blockchain with a proof of purchase (smart contract), a technology that is ushering in a new ‘crypto collectibles’ era for virtual items and downloadable content (DLC) in video games.

Crypto collectibles, pioneered by the likes of CryptoKitties, are a fundamentally new type of digital good. Unlike traditional in-game DLC, which is ultimately owned and controlled by a game’s publisher, blockchain-enabled crypto collectibles can be traded directly between players, independent of the game itself.

The forces of supply and demand create inherent value in crypto collectibles – as the value of a limited-edition Reality Clash ( weapon increases, players are free to decide whether to cash in on their investment and keep any profit, use the item within a game or take it to their grave.

Importantly, demand for Reality Clash weapons has already been established, with players having bought more than 5,500 items, spending over 1 million RCC coins on weapons since the game’s Armoury Store went live last year.

In addition, Reality Gaming Group’s trading platform and crypto collectibles can work with other compatible blockchain-enabled games - in the future players will be able to port their items across or even loan and gift them to a friend, all of which presents significant new opportunities for in-game economies.

New Reality Clash guns will be launching every month, plus users can create their own weapons - once user-generated weapons are approved by Reality Clash players can sell them in the marketplace and earn themselves money.

It is estimated that digital collectable card games (not blockchain-enabled) alone generated revenues of $1.5 billion in 2018, according to SuperData1.

However, the so-called ‘blockchain premium’ attached to crypto collectibles has seen that addressable market estimated at $950 billion2. 

Reality Clash is an innovative AR first person combat game for mobile devices set in an underground world of cryptocurrency and hackers. Players are able to connect to friends in real-time using geo map technology, join private teams and enter competitive tournaments.

Reality Clash has been highlighted by Blockchaingamer.bizas one of the 10 most anticipated blockchain games of 2019 and has recently launched in the UK, Europe and Asia on Apple and Google app stores. 

“Crypto collectibles are going to change the face of in-game economies, so we’re thrilled to open the Reality Clash trading platform and Marketplace for business,” said Reality Gaming Group Co-Founder Morten Rongaard. “Blockchain technology puts players in full control of their hard-earned digital assets, allowing them to decide when and where to use or trade them. It also opens up a wealth of new revenue opportunities for developers and publishers, enabling them to create immersive game experiences with a fully transparent digital asset marketplace.”

For more information, visit


Ground-breaking game takes place in the most dangerous place imaginable – the human mind

The Shattering offers a unique story split into five acts, with a stunningly original visual aesthetic

“The closer to any truth we get, the sweeter the lies become” – Dr W. Richards

FRANKFURT, GERMANY: Indie video game publisher Deck13 Spotlight has announced the Q4 2019 global release of the ground-breaking psychological thriller The Shattering for PC via the Steam platform.

Watch The Shattering teaser trailer here:

Download The Shattering teaser trailer:


Download The Shattering artwork:

Download The Shattering screenshots:

The Shattering is a first-person, story-driven, psychological thriller that takes place in the pristine white aesthetic of protagonist John Evans’ own dream. Players must piece together the fragments of the past and present, following the voice of the ‘Doctor’ as he guides them deeper into John’s mind.

Players will experience the key moments of John’s life that have defined and shaped him – they will be tasked with discovering the truth, shattering the lies and, ultimately, finding out what happened to him… and to remember her name.

The Shattering Key Features

●          A rich and constantly evolving world taking place in the mind of John, where there are no limits or rules

●          Beautiful and rich realistic environments painted with a pristine white aesthetic provide original scenery that stands apart

●          An intriguing story split into five acts that piece together knowledge of the past and an understanding of the present as the player progresses

●          A sublime, gripping and intense original score that breathes life into each moment

The Shattering is a culmination of a five-year project by Poland-based indie developer SuperSexySoftware, led by the studio’s Founder Marta Szymanska.

The Shattering will be published globally by Deck13 Spotlight, a subsidiary of Frankfurt-based Deck13 Interactive.

More information about The Shattering can be found at:

Notes To Editors

About Deck13 Interactive

Deck13 Interactive is one of Germany’s leading developers. Employing more than 60 staff and located in Frankfurt, Deck13 Interactive has developed over 20 titles, including major releases such as Lords of the Fallen and The Surge. With the Deck13 Spotlight label, the team established a publishing service in 2014 to help independent developers bring their projects to wider audiences. With an experienced team and access to the major console markets, Deck13 Spotlight is a growing division, with more than 10 published titles for which they have managed Production, Localisation, QA, Marketing, PR & Distribution. For more information, visit


Shure has announced its official sponsorship of the audio at this year’s Unified Communications Event - UC Expo, which takes place on May 15-16th at the ExCel Centre, London.

As official audio sponsor Shure will be providing a selection of microphones to equip the various theater spaces, seminars and presentations taking place throughout the two-day event London event.

Along with audio sponsorship, Shure is the Headline Sponsor of the AVIXA Diversity Council seminar, ‘How Do We Attract, Recruit And Retain A Diverse And Inclusive Workforce?’ which is being held on Wednesday, May 15th. The seminar will focus on solutions to facilitate the development of increased diversity and inclusion within the AV/IT industry and features insight and discussion by a selection of industry heavyweights, including Kevin McLoughlin, AV Manager, Royal Society of Medicine.

There will also be a Shure presentation on Thursday, May 16th 11:40am -12:10pm entitled ‘Make Connections Feel Effortless,’ hosted by Shure’s Market Development Manager Richard Knott. The presentation aims to improve companies’ conferencing experiences by early planning of networked audio requirements and the discussion of reliable and effective systems needed. The presentation will take place in the Video and Collaboration Theatre.

Shure will also be exhibiting at the event, showcasing the complete range of Microflex® Advance, Microflex® Wireless (MXW) and ULX-D systems that offer simple and effective audio solutions while delivering high-quality audio in meeting rooms and spaces across multiple sectors. Visitors are able to experience a live demo of the MXA910 Ceiling Array Microphone from the Shure booth.

Now entering its 13th year, UC Expo is Europe’s largest unified communication and collaboration show, attracting over 6,500 professionals from within the unified communications and collaboration industry and providing flexible ways of delivering, managing and supporting communication that utilises UC&C technologies for more efficient and better connected businesses.

“Modern businesses now operate across multiple time zones,” said Knott. “UC Expo is a great event for Shure to demonstrate the systems and infrastructure needed in place to support effective communication at the highest level, while offering the end user the best possible conferencing experience.”

Registration to UC Expo:

Registration to AVIXA Diversity Council Panel:

Shure will be exhibiting on booth E102.

About Shure

Shure ( has been making people sound extraordinary for nearly a century. Founded in 1925, the Company is a leading global manufacturer of audio equipment known for quality, performance, and durability. We make microphones, wireless microphone systems, in-ear monitors, earphones and headphones, conferencing systems, and more. For critical listening, or high-stakes moments on stage, in the studio, and from the meeting room, you can always rely on Shure.

Shure Incorporated is headquartered in Niles, Illinois, in the United States. We have more than 30 manufacturing facilities and regional sales offices throughout the Americas, EMEA, and Asia.


Let battle commence as the world’s first AR combat game lands in Western Europe and beyond

“… the approach is comparable to how Pokémon GO! placed collectable monsters in real locations, but here we’re talking about something a few degrees more ambitious” – The Gaming Economy

Innovative augmented reality mobile combat game Reality Clash is now available to download for iOS and Android across Western Europe.

The game, from UK-based publisher Reality Gaming Group, is set in an underground world of cryptocurrencies and hackers, integrating geo-location technology and the latest AR Kit and AR Core technology from Apple and Google, enabling players to compete in real-time FPS battles in unique virtual environments.

It’s augmented reality mobile gaming as never seen before, with players navigating a 3D map to defend key parts of their local area, mining at specific locations for resources, building or customising unique guns and, most importantly - defeating your friends in this ‘first of a kind’ mobile game.

Watch the Reality Clash trailer here:

Journalist, influencer (and wrestler!) Simon Miller explains Reality Clash!

Reality Clash Key Features

  • Challenge your friends or fight bots in full AR combat.

  • Step through the Portal and enter a virtual battlefield known as ‘The Sim’ where your movement, reactions and strategy are crucial to your success.

  • Navigate a 3D map to defend key parts of your city, mine for resources, build or customise unique guns and, most importantly, defeat your friends in this first-of-a-kind AR shooter.

Reality Clash has been on the radar of the games business media for some time, with highlighting it as one of the ‘Top 10 Most Anticipated Blockchain Games for 2019’.

Outside Western Europe the game is also available in Australia, New Zealand, The Philippines, Vietnam, Russia and Brazil, with the US to follow.

“We’re thrilled to make Reality Clash available in the UK and Western Europe,” said Reality Gaming Group’s Co-Founder Tony Pearce. “Reality Clash offers gamers a whole new way to experience the FPS genre, with exciting geo-location and mining features and an AR interface that doesn’t require clunky add-ons or equipment. Let battle commerce!”

Apple App Store link:

Google Play link:


More information about Reality Clash can be found here:


Electronic artist ROY has been selected to work on a new video game soundtrack, produced by award-winning cinematic bass duo Koven, with Manchester-based video games studio Cold Beam Games the other lucky winner

The winners of an exciting new initiative, supported by drinks brand Jägermeister, can now be revealed.

Straddling the worlds of music and video games, the Track and Build competition was launched at the end of 2018 to find an indie video games studio to work with an artist/band on an exclusive track for one of its games, with the winning track benefiting from the production skills of award-winning cinematic bass duo, Koven: the artists behind Rocket League’s ‘My Love’ and the trailer music for Drive Club.

From almost one thousand submissions, the winning artist chosen was electronic artist ROY with his track ‘You Know,” which will now benefit from the production and mastering skills of Koven.

ROY, AKA Roy Levy, said: "When I first heard about the 'Track and Build' competition, I quickly knew that this would be an amazing opportunity for me to show my strength as a producer, plus extra motivation knowing that the chosen artist would work with Koven.

“I can’t even describe how thrilled I was when I was announced as the winner!

“I’m super excited to branch out to a new audience with my music, and would like to thank LableRadar, NCS and Koven for their support.”

After choosing the right artist, an indie studio had to be selected, with the judges unanimously voting Cold Beam Gamesthe winner, with their intense music-driven arcade shooter Beat Hazard 2.

Beat Hazard 2 builds on the studio’s first release, mixing the user’s own MP3 music collection into the game, creating a twin-stick arena shooter, an innovative and unique approach which fitted the Track and Build initiative perfectly.

“I’m very excited to have won the Track and Build competition, said Beat Hazard 2 creator, Steve Hunt. “I can’t wait to hear the new track and play it in the game. I think it’s going to be amazing.”

Discussing the inaugural Track and Build competition, Tom Carson, Music Manager, Jägermeister, said: “It’s been a really exciting project to be involved with, from selecting the artist and track, through to finding the right studio and game to work on.

“The standard of both games and music submitted was exceptionally high, which made our lives much harder, but it’s great to know there is so much talent across the video games and music sectors.

“I’m really looking forward to seeing how the relationship develops between ROY and Cold Beam Games and wish both the greatest success going forward.”

Leading music outfits NCS and LabelRadar were also integral parts of the Track and Build journey for year one, with just shy of one thousand music submissions sent via the LabelRadar portal.

“Supporting emerging creative-talent is fundamental to NCS,” said Graham Best, Director, NCS. “We’re thrilled with the response for Track and Build in its first year and look forward to helping both artist and games studio going forward.”

LabelRadar CEO Ed Brew added: “The quality of music sent in via the LabelRadar platform for Track and Build has been incredible. We’re very proud to be able to help connect the dots between amazing music and top brands like NCS and Jägermeister. We look forward to assisting many more artists, studios, labels and music supervisors in the near future and can’t wait to play Beat Hazard 2.”

Form more information, visit

Beat Hazard 2, along with ROY’s ‘My Love’ track is available to download on all systems now. An exclusive edit of My Love, produced and mixed by Koven is available on all digital platforms on June 4th from NCS.


“More to follow” promises Catalis CEO Dominic Wheatley, as Brighton-based developer agrees a cash and shares deal to become part of the Curve Digital family

Award-winning Brighton-based developer Runner Duck has today agreed a deal which will see it acquired by Catalis, and form part of the group which already comprises Curve Digital, Testronic and Kuju .

The agreement marks the start of an ambitious acquisitions strategy which will see Catalis restate its pledge to become one of the UK’s most significant gaming companies.

It also cements the relationship between Curve Digital and Runner Duck, which began with the development of the smash hit Bomber Crew – and will allow the studio to grow as it commences production on two new Crew games, due to be published by Curve from 2020.

“Given the relationship between the two companies and the success we’ve both enjoyed, this agreement feels like the natural next step,” says Jon Wingrove, co-founder, Runner Duck. “There was a natural fit from the moment we first met the Curve gang, and so we’re delighted to be able to ink an agreement which gives us the support and resources to continue the Crew franchise.”

“We’ve huge plans for what we do next,” adds Dave Miller, co-founder, Runner Duck, “and joining Catalis offers us the means to accelerate plans for our next games. Bomber Crew has been such an incredible success – we can’t wait to unveil what’s coming next.”

“Bomber Crew was our first fully-funded game as ‘New Curve’ so it makes sense that Runner Duck is our first acquisition,” says Dominic Wheatley, CEO, Catalis. “The Runner Duck team are such a joy to work with, so we’re thrilled to be partnering with them to create the next in the Crew series. But this is just the start of what we want to do as a group – there’s so much more to follow. Over the coming year, we’ll be seeking more acquisition targets as we continue to build Catalis in to one of the UK’s most significant gaming companies. Whilst we’ve been working hard behind the scenes on additional potential partners, studios who want to be a part of this incredibly exciting time should absolutely get in touch.”

Specific details on the deal are not being made public at this time. 

Runner Duck and Curve Digital will reveal more about the next entries into the Crew series over the coming months.


The search is on for an artist or band to collaborate with award-winning cinematic bass duo Koven, with help from record label NCS and music submissions platform LabelRadar

Iconic German spirit brand brings the worlds of music and video games together for an exciting and innovative initiative

Jägermeister has launched an exciting new initiative, ‘Track and Build’, which straddles the worlds of music and video games.

The competition initially launched in the video games sector late last year, the aim being to find an indie development studio to work with award-winning cinematic bass duo Koven on an exclusive track for one of its games.

Now Jägermeister is searching for an artist or band (aged 18+) to be given the exciting opportunity to collaborate with Koven and to provide a music track for a key game release in 2019.

The Track and Build competition is open to any artist of any ability in any genre globally, whether they are a solo act, duo, part of a group or a band.

Leading music outfits NCS and LabelRadar have also joined the initiative as Track and Build partners.

Record label NCS provides a catalogue of music for some of the world’s biggest YouTubers and Streamers, showcasing music artists to several million Spotify listeners and over 20 million YouTube subscribers every day.

LabelRadar is a revolutionary A&R platform that streamlines the demo submission process across the electronic music industry, helping artists get heard while also allowing labels and promoters to review new submissions in an efficient and addictive way.

The Track and Build competition is free for artists/bands to enter and submissions are being taken via with the entry period closing on February 22nd 2019, after which the shortlist of finalists will be revealed on March 4th.

The winning artist/band will be announced on March 11th and will have the unique opportunity to collaborate with Koven to finish their track and have it included in the game.

London-based Koven is the production alias of producer Max Rowat and Katie Boyle. Within the games industry they are best known for creating the track ‘My Love’ for Rocket League, as well as the trailer music for Driveclub.

“The worlds of music and video games have been growing increasingly intertwined, with games now providing musicians with an additional creative opportunity,” said Jägermeister’s Music Manager Tom Carson.

“Koven has already proven itself in the video games space, thanks to their work on Rocket League and more. And now, thanks to the Track and Build competition, they are giving upcoming artists/bands the opportunity to do the same. We’re very excited to be launching this initiative.”

“We’re tremendously excited to be collaborating with such high calibre partners,” said NCS Director Graham Best. “Koven are an act we’ve been huge fans of for years, LabelRadar is a truly revolutionary A&R destination and Jägermeister’s ongoing support for UK music speaks for itself.

“Equally exciting are the partners we haven’t met yet – supporting emerging creative talent is fundamental to NCS, and the opportunity to help give a platform to a brand-new artist AND indie game developer is one we’re thrilled to be part of.”

LabelRadar CEO Ed Brew added: “This collaboration represents a truly exciting chance for artists to benefit from a tremendous amount of value all at once. We’re very proud to see our platform help artists and brands alike benefit from greater access to each other, and we are very much looking forward to seeing the result!”

To find out more about Track and Build and to enter, visit

For further information, contact Lisa Carter at Mimram Media
T: 07970 164201

Notes to Editors

Best served as an ice cold shot, Jägermeister is a family owned brand and a unique herbal spirit that was developed by Curt Mast from a secret recipe.  Launched in Germany over 80 years ago, Jägermeister is made by Mast-Jägermeister SE, in Wolfenbüttel Germany using a blend of 56 different herbs, blossoms, roots and fruits from all over the world and this secret recipe has not changed since it was first made. The pure and natural botanical ingredients are extracted in their raw, unprocessed form through a gentle, weeks-long process of cold maceration to create Jägermeister's base. The base, housed in more than 400 oak casks, then "breathes" for one full year to guarantee a high-quality finish, and authentic taste. Jägermeister contains 35% alcohol by volume.

Formed in 2013 by Billy Woodford in the UK, NCS is a Record Label dedicated to giving a platform to the next generation of Artists in Electronic Music, representing genres from House to Dubstep via Trap, Drum & Bass, Electro Pop and more.
Inspired by YouTube Creators’ need for quality new music free of content ID issues, Billy identified an opportunity to showcase music he loved while simultaneously providing a comprehensive catalogue of contemporary electronic music for Creators.
Fast forward to 2019 and NCS sits at the heart of a cross-platform creative community that numbers some of the world’s biggest Vloggers, hundreds of Artists, several million daily Spotify listeners and over 20 million YouTube subscribers.

LabelRadar is a music submissions platform that puts artists back in the driving seat, whilst saving decision-makers countless hours through a revolutionary reviewing tool. In an age where time and attention spans are in higher demand than ever before, LabelRadar is designed to empower an ecosystem of artists, labels, promoters, playlisters, bloggers, influencers and music supervisors to do what they do best. It is currently trusted by some of the biggest brands in the industry.


‘Pokémon Go meets Call of Duty’ mobile AR combat game launches in Australia, New Zealand and Denmark, with more territories to follow

Challenge your mates and go into combat with them!

“… the approach is comparable to how Pokémon GO! placed collectable monsters in real locations, but here we’re talking about something a few degrees more ambitious” –

Innovative mobile AR combat game Reality Clash is now available to download for iOS and Android in Australia, New Zealand and Denmark, with more territories to follow as part of a phased global rollout by UK-based publisher Reality Gaming Group.

Set in an underground world of cryptocurrencies and hackers, the game integrates geo-location technology and uses the latest AR Kit and AR Core technology from Apple and Google, enabling players to compete in real-time battles in unique virtual environments.

Reality Clash offers augmented reality mobile gaming as never seen before, with players navigating a 3D map to defend key parts of their own real-world town, city or village, mine for resources, build or customise unique guns and, most importantly - defeat their friends in this ‘first of a kind’ AR mobile shooter.

Reality Clash has been on the radar of the games business media for some time, with highlighting it as one of the ‘Top 10 Most Anticipated Blockchain Games for 2019’.

This initial release in three local markets represents Reality Clash as a minimum viable product (MVP), with more game features and territories to be added on a monthly basis.

“After months of development, our pioneering new game is literally a Reality,” said Reality Gaming Group’s Co-Founder Tony Pearce. “We’ve had thousands of Beta testers providing us with feedback and we’re delighted that we have a game in Reality Clash that is as fun and engaging as it is technically advanced.

“Australia, New Zealand and Denmark are the first territories to see the game go live, and we’ll be rolling out Reality Clash internationally shortly. Let the battles commence!”

Apple App Store link:

Google Play link:

What is Reality Clash?


More information about Reality Clash can be found here:

Notes To Editors

About Reality Gaming Group
The Reality Gaming Group is the developer and publisher of mobile AR combat game Reality Clash, which is due for release in early-2019 and utilises exciting blockchain technology. It is also the creator of a ground-breaking AR geo-location platform for mobile, which can be deployed across a huge range of content types. The Reality Gaming Group development team has more than 20 years’ experience across Mobile, PC, Console, AR and VR games platforms. For more information, visit:

Press Contacts
Stuart O’Brien – Mimram Media
+44 (0) 7732 114 067

Tony Pearce – Reality Gaming Group