Bayer boosts collaboration with Shure Microflex Advance

Leading biotech company invests in conferencing audio at new UK HQ

Reading, UK, August 2017 — Leading biotechnology and pharmaceutical company Bayer has unveiled cutting edge AV systems throughout its new Green Park headquarters, working with MiX Consultancy and Focus 21 to create collaborative spaces, meeting rooms, and presentation suites at the heart of its four floors. This led to creating a number of versatile, flexible meeting spaces that had to be consistent, reliable, and easy to use.

A key part of the building is the main meeting space and town hall area. This large area is designed to be divisible into a number of rooms or opened into one space, creating a challenge when it comes to maintaining clear, intelligible audio. To achieve this, the space was designed for audio conferencing and voice-lift from two Microflex® Advance™ MXA910 Ceiling Array AV Conferencing Microphones and a Microflex® Wireless AV Conferencing system.

The MXA910 Ceiling Array microphone features Steerable Coverage™ Technology, using up to eight separate lobes to accurately capture sound sources from above. Control software offers easy configuration of all parameters, including lobe steering, presets, and templates. This combination ensures a simple solution that delivers pristine audio while also being discreet and architecturally unobtrusive – ideal for high-end corporate spaces. In addition, due to its location, the Ceiling Array encourages users to act and speak naturally, as they are not focused on a central microphone, contributing to improved conferencing, better internal communications, and increased productivity.

A key factor in the decision to choose products from the Shure Microflex family was that they are corporate network ready and can connect to networks and third-party control systems using standard protocols for remote management and campus-wide implementation.

As Glynn Seymour, IT Project Lead for Bayer, explained: “The convergence of IT and AV is not a new trend but something of increasing significance for new builds and refurbishment. The Bayer UK headquarters move was part of a wider culture change to a more agile way of working and our new home had to reflect and support this, whilst adhering to corporate standards in many areas. We were challenged to create a variety of meeting spaces that were versatile but retained ease of use and bolstered the image of Bayer as an innovation-driven Life Science organisation.”

John Ellis, Shure Systems UK Regional Sales Manager, said: “As one of our key partners, Focus 21 worked with the Shure Systems Group to specify audio solutions that deliver consistent clarity for meetings and presentations. The Shure AV Conferencing microphones provide Bayer with pristine sound quality with ease of use and flexibility.”

Justin Paveley, Projects Director at Focus 21, explains: “The reason why these were selected by the Mix team was because, at present, these are the best-performing microphones on the market, with extensive coverage of the space. Aesthetically, these are much more subtle than ceiling microphones and fitted the bill for the client."

About Shure Incorporated
Founded in 1925, Shure Incorporated ( is widely acknowledged as the world's leading manufacturer of microphones and audio electronics. Over the years, the company has designed and produced many high-quality professional and consumer audio products that have become legendary for performance, reliability, and value.  Shure’s diverse product line includes world-class wired microphones, wireless microphone systems, in-ear personal monitoring systems, conferencing and discussion systems, networked audio systems, award-winning earphones and headphones, and top-rated phonograph cartridges. Today, Shure products are the first choice whenever audio performance is a top priority.
Shure Incorporated is headquartered in Niles, Illinois, in the United States with more than 30 additional manufacturing facilities and regional sales offices throughout the Americas, EMEA, and Asia.

Media Contacts
Darrell Carter - Mimram Media
+44 (0)7967 947076

Andrew Low - Shure Distribution UK
+44 (0)1992 703036

Could a video game trailer make you cry?

Emotive new video ‘An Open Letter’ released by Square Enix to celebrate launch of

EPISODE 1: AWAKE out now on Xbox One, PlayStation 4 & PC 

LONDON (August 31st, 2017) – SQUARE ENIX®, publisher of award-winning and best-selling videogame franchises such as FINAL FANTASY® and TOMB RAIDER®, today released an emotive new video that features real people, with real, genuine stories of friendship and love to celebrate the launch of LIFE IS STRANGE™: BEFORE THE STORM, out now on Xbox One, PlayStation 4 and Windows PC.

The three-minute video, entitled “An Open Letter”, was been created to reflect the strong themes of friendship, love and support in the game.

In LIFE IS STRANGE: BEFORE THE STORM, Chloe and Rachel develop a special bond over the time they spend together. Almost everyone can name that one person who defined a very special time of their life. In some cases, these relationships can span a few short months and in other cases, decades. To celebrate the release of Episode One, we invited a small group of real people to write an open letter to that special person in their own life…

Square Enix Vice President for Brand Marketing Jon Brooke added: "I wanted to capture the emotion and spirit of Life is Strange in a way that you don't usually see in video game advertising. As a game, it braves to be different, harnessing emotions rarely seen in video games and I wanted the advertising to match this. I am really pleased with how it turned out. It's designed to remind us that life is all about our relationships and a strong friendship can change everything. I hope everyone can relate to that".

Creative Agency, Ralph, spent many weeks reaching out to pairs of best friends, asking for stories and insights into how their friendship had lasted through even the toughest of times.

“We took a risk with this strategy and we wouldn’t have achieved the emotion within the video had we not chosen some extraordinary people willing to open their hearts on camera,” admitted Ralph’s Creative Director Gregor Stevenson. “The raw intensity of their reactions as they read their best friends’ innermost thoughts is what we wanted to capture from the start. And that’s what we got. Our goal was to portray each friendship in an engaging and empathetic way, whilst reflecting the authenticity and uniqueness of the characters in the game.”

LIFE IS STRANGE: BEFORE THE STORM is the next game in Square Enix’s award-winning, multi-million copy selling, episodic franchise. Set in Arcadia Bay, three years before the events of the first game in the series. Players will take on the role of a rebellious 16 year-old Chloe Price who forms an unlikely friendship with Rachel Amber; a beautiful and popular girl destined for success. When Rachel’s world is turned upside down by a family secret, it takes this new-found alliance to give each other the strength to overcome their demons.

The new video entitled “An Open Letter” can be found here:

Released last week, the Gamescom Launch Trailer can be found here:

More information on the game can be found at


About Deck Nine Games

Deck Nine Games is an independent videogame developer devoted to bringing together two passions; meaningful storytelling and rich gameplay. Its talented team of developers have won awards for their work in films, TV and videogames. Located at the foot of the Colorado mountains, Deck Nine Games is focused on becoming a premium developer of narrative adventure games for consoles, PC and mobile devices.

More information on Deck Nine Games can be found at

About Square Enix Ltd.

Square Enix Ltd. develops, publishes, distributes and licenses SQUARE ENIX®, EIDOS® and TAITO® branded entertainment content in Europe and other PAL territories as part of the Square Enix group of companies. Square Enix Ltd. also has a global network of leading development studios such as Crystal Dynamics® and Eidos Montréal. The Square Enix group of companies boasts a valuable portfolio of intellectual property including: FINAL FANTASY®, which has sold over 130 million units worldwide; DRAGON QUEST®, which has sold over 71 million units worldwide; TOMB RAIDER®, which has sold over 58 million units worldwide; and the legendary SPACE INVADERS®. Square Enix Ltd. is a London-based, wholly-owned subsidiary of Square Enix Holdings Co., Ltd.

LIFE IS STRANGE: BEFORE THE STORM © 2017 Square Enix Ltd. All Rights Reserved. LIFE IS STRANGE and LIFE IS STRANGE: BEFORE THE STORM are registered trademarks or trademarks of Square Enix Ltd. SQUARE ENIX and the SQUARE ENIX logo are trademarks and registered trademarks of Square Enix Holdings Co., Ltd. All other marks are properties of their respective owners.

More information on Square Enix Ltd. can be found at

About Ralph

Founded in 2005 with offices in London, NY & LA, Ralph are trusted by the world's biggest brands to create experiences that audiences love and share. Their proudest achievements include managing social for some of Netflix’s biggest shows (House Of Cards, Stranger Things, Black Mirror, Gilmore Girls) running immersive theatrical music events for Sony, launching a beer across Europe for AB InBev, hacking marketing with Mr. Robot, opening a craft beer shop in Shoreditch, creating an above the line marketing campaign for Slack and making a cartoon called Tinkershrimp & Dutch with Nickelodeon. More information on Ralph can be found at


Media Contacts

Lisa Carter - Mimram Media

+44 (0)7970 164201


Chris Hassell

+44(0)20 30066730

QSC shoots and scores at Derby County FC's Pride Park stadium

Audio experts RH Consulting and Shure Distribution UK deliver concert quality sound at the home of the Rams 

Derby County Football Club claims to have the loudest and best sounding stadium in the UK, having installed redundant Q-SYS Core 1100 processors, along with QSC CXD 4.3Q amplifiers and QSC Q-SYS I/O Frame processors.

Replacing the sound system in any stadium is no simple job, and often comes with a big budget attached. However, Derby County has keen ambitions and the investment has paid off, with the Championship Club now boasting a sound system one would normally associate with a rock concert, rather than a football match.

Roland Hemming, Principal Consultant at RH Consulting explained the process and thinking behind the installation:

“The system at Derby County had been in place for around 11 years, but under the new ownership of Mel Morris, upgrading the audio system was one of a number of projects that he was very keen to invest in.

“Ultimately, Mel’s brief was that he wanted the best sounding stadium around – a high quality audio experience.

“Richard Northwood was the lead on the project, he designed it and worked very closely with d&b on the electro-acoustic design. RH Consulting is an approved Q-SYS programmer, so we knew what we were doing.

Along with replacing the bowl loudspeaker system and the electronics in the back-of-the-house areas, the team at RH Consulting also installed new amplifiers driven by Q-SYS, with the system using a combination of QSC amplifiers for the back-of-the-house and d&b loudspeakers in the bowl. All of the Q-SYS equipment was supplied by Shure Distribution UK.

Unusually, Derby County has its own contractors who worked with RH Consulting on the installation which - along with careful procurement - helped keep the costs below what one would normally associate with a high-end QSC/d&b stadium project. However, including Q-SYS Core 1100 processors was always part of the plan, as Hemming explains:

“We chose the Q-SYS Platform because we know that this system will grow. Derby County has plans for other parts of the site, and we can continue to build on those Core 1100 processors as we’re not using all of their capabilities by any stretch at the moment. They were put in as the foundation stone for many years of change and development to come.

Along with the Q-SYS processors there are also several small Q-SYS touch screens situated around the stadium for control and paging, with full monitoring, as Q-SYS is a fully networked solution. In the event of an emergency, regulations stipulate that everything must be working correctly, and the touch screens fulfill that part of the brief. There are also other advantages to working with QSC on a stadium sound project.

“We like working with QSC because projects like Derby County need custom scripting,” explains Hemming.

“We need to communicate with third-party equipment, with full monitoring and control of the d&b amplifiers which are up in the roof in air conditioned cabinets as well as talking to the network switches site wide because we have to monitor those as well.

“That’s why Q-SYS is so good, because if you want to control something, you can write a plugin for it. We know Q-SYS, we know what it does and we know how to use it. We knew from the outset that it was going to be more than capable of doing the job. We have a great relationship with Shure Distribution UK and QSC, which has led to successful integration of Q-SYS.”

So, does the stadium now live up to the claim of being the loudest in the UK?

“The local paper said it was the loudest and it may be, but it’s certainly the best sounding,” concludes Hemming. “For a 30,000-seat stadium, the performance is incredible.”

Notes to editors

About QSC

QSC is a globally recognized manufacturer of audio, video and control solutions for huddle rooms to stadiums—and everything in between. Our systems make it easy for your team to design and integrate flexible, scalable solutions and deliver the native IT integration and standards-based technology your customers expect.

About Shure Distribution UK

Shure Distribution UK (SDUK) was acquired by Shure Incorporated in early 2003 and is a wholly owned subsidiary of Shure Inc. While Shure Inc focuses on the manufacturing, marketing and distribution of Shure products, SDUK is a multibrand distributor serving its key markets via three dedicated divisions. The Retail division covers MI outlets and traditional music shops, the Pro Audio division handles broadcast, rental and touring companies, and the Systems Group serves integrators and contractors working on large-scale projects in the installed sound market. The SDUK portfolio includes products from Shure, QSC Audio, Sound Devices, DIS and Servoreeler. For more information, see


About RH Consulting

RH Consulting is a leading audio systems design consultancy. The team have been involved in many of the largest audio installation projects. They were amongst the first adopters of digital audio networking and now provide the principal industry research into the subject. They are experts in voice alarm standards and the only independent consultants to sit on the European Committee for EN 54. RH Consulting chairs the committee for Sound Systems at Sports Grounds and also advises the Sports Grounds Safety Authority on audio for stadia.

Press Contacts

Darrell Carter - Mimram Media

07967 947076


Andrew Low - Systems Group, Shure Distribution UK

07770 336032


20% discount on Tiny Trax PSVR pre-orders available now

Micro Machines meets Scalextric' PlayStation VR slot racer available
for just £10.39/€11.99 ahead of July 25th release

PlayStation Plus subscribers in Europe can now pre-order Tiny Trax for just £10.39/€11.99, representing a 20% discount ahead of the game’s July 25th 2017 release.

The European PlayStation Plus Pre-Order link can be found at

Pre-order details for PlayStation Plus subscribers in the US will be announced shortly.

Tiny Trax delivers a unique and innovative slot car drift racing experience for PlayStation VR described as ‘Micro Machines meets Scalextric’ - with an emphasis on player comfort.

The game, from award-winning Brighton-based studio FuturLab (Velocity 2X), immerses players in stunning virtual worlds surrounded by a variety of epic toy racing tracks, allowing them to control tiny cars from a child’s perspective, and watch them boost around their body, jump overhead and drift around bends.

A drifting/boost-recharge mechanic means Tiny Trax is easy to pick up, but challenging to master. Importantly, the player remains static in the virtual world, while they control the action going on around them, resulting in extremely comfortable and satisfying gameplay.

The game also boasts online multiplayer functionality for up to four players, with 12 tracks across three environments – Tropical, Fire & Ice and Outer Space – and six vehicles to choose from.

The music has been composed by leading video game composer Joris de Man, whose previous work includes Horizon: Zero Dawn, Killzone and FuturLab’s own Velocity 2X.

Tiny Trax received a hugely positive reception when it featured as part of PlayStation’s presence at E3 in June, encompassing the official press event, a demo pod on the PlayStation booth and the platform holder’s first ever VR livestream.

PS VR E3 Gameplay Demo:

Tiny Trax will be release simultaneously for PlayStation VR in Europe and the US on July 25th 2017, priced at £12.99/€14.99/$19.99.

“We’re tremendously excited that Tiny Trax is now available to pre-order for PlayStation VR in Europe,” said FuturLab Director James Marsden. “VR is still a new concept to a lot of people, so we strived to make a game where all the environments evoke emotions of comfort and excitement. In Tiny Trax you play as a full-sized adult in a tiny world with even smaller cars – It’s a hugely compelling and re-playable game that we hope brings a new perspective to VR.”

Gameplay trailers:


More information about Tiny Trax can be found here:

Notes To Editors

About FuturLab
FuturLab is an award-winning game studio based in Brighton, UK. The company develops and publishes original games on mobile and console, its portfolio including the critically-acclaimed Velocity 2X and Surge Deluxe.


Press Contacts
Lisa Carter – Mimram Media
07960 164201

James Marsden – FuturLab
01273 420367

Pole Sports one step closer to Olympic Gold

* International Pole Sports Federation (IPSF) celebrates as it gears up for the
6th Annual World Pole Sports Championship
* Introduces first Para Pole Championships
* Kids Pole numbers double
* World debut of Artistic and Ultra Pole disciplines

The sport of Pole Dance has taken the International Pole Sports Federation (IPSF) two steps closer to their long-term goal of inclusion into the Olympic Games.

With an historical invitation to meet with the International Olympic Committee (IOC) regarding their application for IOC recognition in February, plus a membership meeting with GASIF (formally known as SportAccord) having taken place to discuss the international recognition of pole dancing as a sport, the future looks very bright for the newest, most controversial sport on the block.

Some 229 Pole Athletes from 36 countries are now gearing up for what’s billed as the Olympic qualifier if these athletes have their way. This July, the International Pole Sports Federation presents the 6th Annual World Pole Sports Championships (WPSC).

As the UK-based governing body of Pole, the IPSF keeps moving, full steam ahead, crushing goal after goal on the journey toward its mission of achieving the highest level of sporting recognition; being represented at the World Games, and ultimately at the Olympic Games. Each year, this effort culminates for the athletes at the World Pole Sports Championships and the global extravaganza of World Pole Weekend.

What you can expect to see at WPSC 2017!

- Breath-taking, gravity defying tricks and sensational feats of athleticism by Elite Pole athletes from all around the world! Men, women, doubles, children, seniors all ranging in ages from 10 to 70 years-old, competing in each of their categories for the Gold Medal and the title of World Pole Sports Champion.

- The debut of the much-anticipated Para Pole category with Wheelchair Pole and limited sight athletes amongst the different abilities that will be showcased in this groundbreaking event promoting diversity and inclusion within Pole Sports.

- Debut of the much anticipated and thrilling World Ultra Pole Championships and the World Artistic Pole Championships expanding the disciplines of Pole further to five! Ultra Pole is an avant-garde, intense, higher octane version of Pole, more akin to the extreme sports you might see at the X-games, and will feature Ultimate Trick Battles where athletes trick out against other competitors in battle-style rounds landing on the cutting edge of the sport, attracting a feverish new fan base and the most radical athletes yet. Artistic Pole, as the title suggest, is more artistic and a softer side of pole with more room for creative expression and artistic license.

- The fastest growing and most controversial category in Pole Sports, kids age 10-14 defy the mainstream of this rapidly evolving revolutionary sport and numbers double in just one year! As IPSF President, Katie Coates, says: “Children in Pole Sports is a priority for the continued growth of our sport as they are the Pole Sports champions of the future.”

“As the umbrella organisation of all of Pole, the IPSF has fully embraced that, like every sport, we must always continue to evolve, and in that light, we will introduce exciting new disciplines over the next few years, giving Pole the edge it needs to work alongside other well-known and established sports,” explained IPSF President, Katie Coates.

And the IOC, agrees with the IPSF’s stance, having offered: “Pole is a young, trendy sport with a very bright future.”

This three-day extravaganza will feature all of this and more with over 200 elite athletes from four continents. The WPSC is the largest pole sporting event with 3,000 athletes competing across the globe for a coveted entry into the prestigious World Championships.

The IPSF currently governs more than 25 National Federations and officially endorsed competitions and is growing so rapidly that it will boast over 40 by the end of 2018. And this year alone, more than 35 countries from all over the world, will be represented in the WPSC, all competing for the national honor of bringing home the World Pole Sports Champion.

When and Where!

- World Pole Weekend! 30th June to 2nd July 2017

- Maaspoort Sport, Marathonloop, 5235 AA ’s-Hertogenbosch, The Netherlands Holds
1,500 spectators and is only 25 minutes from the airport

- Buy Tickets

- Find travel information, accommodations, and other World Pole Weekend information

- How to get your Press Pass:

- Videos:
Kids in Pole Sports:
Doubles in Pole Sports:

Media Enquiries:
Lisa Carter
07970 164201

Tiny Trax races onto PlayStation VR

Studio behind Velocity 2X announces new online multiplayer VR slot racer billed as
'Micro Machines meets Scalextric' * Epic racing in a tiny world!

Award-winning Brighton-based studio FuturLab has announced Tiny Trax, a stunning new slot racing game for PlayStation VR.

Set for release this summer, Tiny Trax sees childhood imaginations come to life as tiny cars boost around your body, jump overhead and drift around bends on a virtual slot racing track just inches from your face.

Importantly, a player’s viewpoint of the game mimics that of a child surrounded by a giant toy racing track inside each virtual world, which creates an extremely comfortable and satisfying experience.

Boasting online multiplayer functionality for up to four players, Tiny Trax features 12 tracks across three environments – Tropical, Fire & Ice and Outer Space – with six vehicles to choose from.

The music has been composed by leading video game composer Joris de Man, whose previous work includes Horizon: Zero Dawn, Killzone and FuturLabs’ own Velocity 2X.

Tiny Trax will be available for hands-on demo at Sony’s pre-E3 press event next month (Monday June 12th), on the show floor during E3 and with a roll-out in Europe and North America expected this summer.

The game is the brainchild of game designer Dave Gabriel, who came up with the concept when he was a game tester at FuturLab. Backed by FuturLab’s management team, Gabriel took on the challenge of designing Tiny Trax from the ground up – covering everything from the controls, to the levels, to deciding trophies. He has since been promoted to game designer.

“We’re delighted to announce Tiny Trax – it’s a game that will appeal to players of all ages, allowing them to dive straight in and recreate the thrill of slot racing in immersive virtual environments,” said FuturLab MD James Marsden. “In addition, it’s a great testament to the team here at FuturLab – particularly Dave Gabriel – that Tiny Trax will be demonstrated alongside titles from industry heavyweights at Sony’s E3 booth.”

Gameplay trailers:


More information about Tiny Trax can be found here:

James Marsden and Dave Gabriel are available for telephone interview, and are also taking appointments for face-to-face interviews & demos on the PlayStation booth at E3.

Notes To Editors

About FuturLab
FuturLab is an award-winning game studio based in Brighton, UK. The company develops and publishes original games on mobile and console, its portfolio including the critically-acclaimed Velocity 2X and Surge Deluxe.

Press Contacts
Lisa Carter – Mimram Media
07960 164201

James Marsden – FuturLab
01273 420367

Berklee Online presents the future of music at Tileyard Studios

World’s leading online music college presents an interactive panel session at Tileyard Studios, London

FOR IMMEDIATE RELEASE: Berklee Online at Berklee College of Music heads to the internationally renowned London music hub Tileyard Studios to present an interactive panel session on two key sectors within the music industry, Live and Sync.

Both sessions will bring together industry professionals working within each sector to discuss a number of current standards, themes, tools and strategy, along with their own personal views and experiences that they’ve learned along the way.

If you’re an executive working in either sector, or considering taking your first steps in a career in the Live or Sync industry, then don’t miss this opportunity to learn essential advice and tips from professionals working in each sector!

Where: Tileyard Studios, London N7 9AH

Date: Wednesday, 24th May

Time: 4pm-8pm


Panel 1: Contemporary Trends in Publishing & Sync 4:30 - 5:45 pm

Chair: Ru Hollier at Metropolis

Matthew Lawrenson at DOLCE/Goldstein

Roy Lidstone-Jackson at A&G Sync

Rosie Hill at Sentric

Phylicia Chong at Secret Road

Harriet Moss at Manners Mcdade 


Panel 2: Live Sector Revue: UK Festivals & Touring 6:00 - 7:15 pm

Chair: Jon Chapel at IQ Magazine

Bev Burton at Killer Bee

Claire Courtney at Earth Agency

David Manders at Liquid Management

Karma Bertelsen at Kili Live


Entrance is free to both sessions, however space is limited. To book a position follow the link here:



About Berklee Online

Berklee Online is the online continuing education division of Berklee College of Music, delivering access to Berklee’s acclaimed curriculum from anywhere in the world. Berklee Online’s award-winning online courses, multi-course certificate programs, and degree programs are accredited and taught by the college’s world-renowned faculty, providing lifelong learning opportunities to people interested in music and working in the music industry.

About Tileyard Studios

Tileyard Studios is a thriving creative ecosystem in the exciting King’s Cross area of Central London. With over 105,000 sq ft of flexible studio and office facilities, the complex has more than 70 state of the art music studios, as well as more than 100 office spaces that provide a home to a wide spectrum of companies predominantly operating in the music, film & television, fashion and creative tech sectors. With a mix of business startups, small to medium-sized businesses, emerging artists and established A-list talent, Tileyard offers spaces to suit our client’s specific needs as well as the chance to be part of a community of like-minded creative people.

Press Contact

Darrell Carter, Mimram Media

07967 947076


Games industry veteran Mick Morris joins Kuju

Business Development role for Audiomotion founder and games & film industry stalwart

FOR IMMEDIATE RELEASE: Kuju continues to bolster its senior management team with the appointment of Mick Morris as Business Development Director.

A 17-year veteran of the video games industry, Morris founded Audiomotion in 2003 and headed up the pioneering motion capture studio as Managing Director until 2016.

Since then he has worked in a consultancy capacity, which he will continue alongside his new role as Business Development Director at Kuju.

Morris has also been a Trustee of games industry charity SpecialEffect for the past five years.

Morris’ appointment comes just a few months after the appointment of Brynley Gibson as Head of Studio at Kuju Games and Kuju Enterprise – a new division focusing on providing VR experiences outside of the traditional games business.Kuju Enterprise recently completed development on a high profile and innovative music video VR experience on behalf of Sony Music and Sony Corp, for The Chainsmokers’ Paris single. The Chainsmokers: Paris VR was released in the US exclusively for PSVR at the end of April 2017 with a global release to follow.

“It is fantastic to be able to bring Mick into the business at this time of growth in both our Games and Enterprise divisions,” said Gibson. “With his wealth of experience across the games and film industries it will allow us to increase our scope and ambition in what we are looking to achieve.”

Morris added: “I had been talking with Brynley for a few months about coming onboard and, when I saw what the team had achieved with the hugely successful Chainsmokers Paris project, I was simply blown away. He is one of the few pioneers and experts in this business who truly understands the VR landscape. I'm very excited to be working alongside him as Business Development Director and together we will build on this success and continue to grow the games and enterprise side of the business."

Mick Morris and Brynley Gibson are available for interview.


Notes to editors

About Kuju Entertainment

For over 15 years Kuju Entertainment has been one of the world’s leading independent video games developers. The company works across all major platforms and a wide variety of genres. Kuju Entertainment has built a solid reputation as a work-for-hire developer, whilst also creating its own IP.

About Kuju Enterprise

Kuju Enterprise makes compelling branded experiences for VR, AR and Console. They specialise in producing interactive game like experiences for PlayStation VR. Kuju Enterprise is a division of long standing games industry developers Kuju Ltd. a part of Curve Digital Entertainment.

Media Contacts

Lisa Carter – Mimram Media

07970 164201

Brynley Gibson – Kuju Enterprise




MIMRAM INSIGHT: Finding the right influencer for your brand

Bloggers, vloggers and online influencers are becoming a staple of the toy and brand marketing scene.

But with so many names emerging Lisa Carter, Mimram Media director and co-organiser of the FunFest Influencer Summit, talks through the importance of finding the right one...

Read the full article over on ToyNews.

World's leading music college heads to the UK

Berklee Online at Berklee College of Music announces series of roadshow events to connect existing and prospective students along with up-and-coming musicians with the UK’s music industry

FOR IMMEDIATE RELEASE: Berklee Online at Berklee College of Music is heading to the UK this month to bring students and musicians together with the UK music industry for a series of highly-focused networking events.

Berklee Online is the online continuing education division of Berklee College of Music, delivering access to Berklee’s acclaimed curriculum from anywhere in the world. More than simply a rough online equivalent of brick-and-mortar courses, Berklee Online utilises state of the art technology to bring the best of Berklee to students around the world.

Courses are written and taught by Berklee faculty members, and through the integration of audio and video feedback and weekly live chats, online students can build a personal relationship with their instructors and fellow students.  Study areas include music production, guitar, songwriting, film scoring, music theory, music business, and much more.

“We’ve had the pleasure of teaching some of the U.K.’s most prominent musicians and producers, including Fraser T. Smith, who won a Grammy award with Adele,” says Senior Director of Marketing, Jana Jackson. “Our goal with this U.K. endeavour is to connect with current and prospective students, as well as potential partners, to help us showcase our online school and how we can positively impact U.K. musician’s careers.”

Berklee Online UK Events

*   May 19th: 11am Networking Brunch with free food and drink brought to you by Berklee Online and ASCAP. The Mezzanine, Brighton Dome, The Great Escape Festival, Brighton

*    May 24th: Workshops & Panel Sessions, Tileyard Studios, London

Berklee Online brings you a talk on the future of music within two key sectors: Live & Sync.

Hear industry professionals discuss current standards, themes, tools and strategy in two of the strongest sectors within the music industry.

*   May 26th: Liverpool Sound City+

Disrupt or Die: A Conversation on Artist Marketing
How to be seen and heard in the contemporary music industry. A discussion on techniques, models, platforms and strategy. Panelists include Sammy Andrews, CEO Deviate Digital, Sinead Mills, Bleached Communications, Achal Dhillon, Managing Director/Artist Manager Killing Moon, Phil Nelson, Killing Moon, Ellie Giles, Various Artists

For more information about attending these events, contact Jana Jackson at For more on Berklee Online, visit



About Berklee Online

Berklee Online is the online continuing education division of Berklee College of Music, delivering access to Berklee’s acclaimed curriculum from anywhere in the world. Berklee Online’s award-winning online courses, multi-course certificate programs, and degree programs are accredited and taught by the college’s world-renowned faculty, providing lifelong learning opportunities to people interested in music and working in the music industry.

About The Great Escape

The Great Escape is a festival for new music, showcasing 450 emerging artists from all over the world in 30+ walkable venues across the city of Brighton. It’s the first place to discover new artists and see them in an intimate setting before they go on to headline major festival stages. The Great Escape is attended by music industry professionals looking for new talent, and the event includes a convention featuring insightful panels, topical debates, keynote speeches and networking opportunities. It takes place from May 18th-20th 2017

About Liverpool Sound City

Liverpool Sound City is an annual music festival and industry conference. The Sound City conference is a two-day digital industry conference featuring keynotes, in conversations and workshop sessions from key digital industry figures. Now in its tenth year, Liverpool Sound City takes place this year from May 25th-28th.