Winners of the Game Dev Heroes awards revealed

The unsung heroes of the UK’s games development community have been named at an awards ceremony during the Develop Brighton event

The winners of the inaugural Game Dev Heroes awards have been revealed.

Designed to recognise the talent and hard work of individuals within the game development sector, the Game Dev Heroes are the brainchild of industry veteran Alex Boucher, who also hosted the intimate awards ceremony at Mesmerist, Brighton.

The winners were chosen by a judging panel comprising senior figures from across the industry, namely:

Adam Campbell – Azoomee

Ben Sewell - Launchpad

Caroline Hinds – Creative England

Dana Ramnarine – Rhum

Ed Perkins – Square Enix

Eithne Metcalfe-Bliss – SEGA

Emma Purvey - Outplay

Emma Smith – Creative Assembly

Emma Turner – Outplay Entertainment

Harinder Sangha – SEGA Hardlight

Ian Goodall – Aardvark Swift

Jamie Clarke – Games Jobs Direct

Kish Hirani – Terra Virtual

Lisa Carter – Mimram Media

Marie-Claire Isaaman – Women in Games

Marina Jonsdottir – Wargaming

Nick Dixon – Falmouth Launchpad

Nick Duncombe – Playground Games

Rosemary Buahin – Curve Digital

Simon Iwaniszak – Red Kite Games

Tamsin O’Luanaigh – nDreams

Thad – Boss Alien

Yvonne Dawes – Frontier Developments

Here we reveal the winners – and some commentary from those who nominated them…

Art & Animation

Anna Hollinrake, Senior Artist, Dream Reality Interactive

"Incredible visual artist and all around good egg. I can't think of anyone more deserving.”

“Again and again, Anna has pushed the limits of visual story telling for her professional and personal work. Working on projects like Lola and the Giant, Adventure Time: Pirates of the Enchiridion and newly announced Arca's Path, Anna always adds her own personal flair and unique taste to everything she touches.”

“Anna not only has large strength in her work but she also is a passionate advocate for mental health awareness and creating healthy work spaces in games.”

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Design

Meg Jayanth, Freelance Writer & Narrative Designer

"Meg has helped to completely change the way people view narrative design, opening up a whole new understanding of what can be achieved through great writing in games."

“Meg is the award-winning lead writer for 80 Days, a game with writing so good it made a Telegraph list of best novels. With projects including Sunless Sea and the highly anticipated Sable, Meg is inspiring a whole generation of writers and narrative designers, showing what can be achievable in games.”

“Meg's work has had a significant impact in writing for games & has been influential in paving the way for a new wave of great narrative-based games.”

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QA

Lesleyann White, Quality Analyst & Support, Failbetter Games

"She's the definition of hero... She deserves all the recognition in the world for doing her job so well you'd think we have no bugs or problems at all! Hero, hero, hero!!"

“As Failbetter's first dedicated in-house QA person, Lesleyann immediately created a space for herself and her work that brought an amazing level of thoroughness and quality, streamlining the production structure and creating more effective new processes wherever problems are found.

“Described as a fantastic colleague and an incredibly caring and considerate individual, she's always ready to do the extra bit to make coming to work a complete joy, inspiring colleagues to keep working to make this industry a welcoming place. Lesleyann has even stepped up with her organisational and team building skills, reviving the studio's game night and becoming famous for her game-themed fruit platter creations!”

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Sound

Sam Hughes, Founder The Sound Architect & Intern at Remedy Entertainment

"Sam [and the team] have massively helped to raise the profile and understanding of games audio in recent years. Sam's a great ambassador and his work is genuinely appreciated."

“Sam doesn't need a great deal of introduction to anyone involved in audio, with his work behind The Sound Architect blog and podcast series already being very familiar across the game audio world. He puts a huge amount of time and effort into his work and is always looking to create more inclusive space for people marginalised by the industry.”

“Sam will often attend events and set up interviews on his own time and funding, all while studying for a PhD at York University and now also working as an intern sound designer at Remedy in Finland.”

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Production

Jessica Gaskell, Producer, Sumo Digital

"Her professionalism and attitude towards work inspire me to do my best every day and I can honestly say she is the best boss I have ever had."

“Although Jess isn't responsible for creating any of the content that goes into the game or the direction, she's pivotal in ensuring that all the component pieces get done and come together as a whole. She has in-depth knowledge of her projects, all the component parts, the associated roles and how everything interacts.”

“With an unparalleled work ethic and a sense of selflessness, Jess is described as a catalyst for success, a production powerhouse, and long overdue for the recognition she deserves.”

“On top of that she is a key person in fostering the team's friendly culture, recognising the value of individuals in their skills but also as people, and her respect towards mental health and health related issue are a breath of fresh air.”

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Programming

John Campbell, Technical Director, Triangular Pixels

"[John] is incredible... He is by far the best games developer I have ever worked with and I’m so proud of him."

“John is always busy behind the scenes creating excellent gameplay that whole studios get the credit for, but John just wants to create games people will love and enjoy. He always wants to make everyone else's lives better by spending that extra effort to not only make players experience better - but also that of his coworkers with the tools and systems he came up with.”

“He is always helping other developers out on online groups, always sharing his knowledge, and isn’t afraid to be technical in his developer talks. He is always researching new methods and techniques which he could adapt to games development, and thinking out of the box to make some really innovative solutions.”

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Marketing & Community

Hollie Pattison, PR & Marketing Manager, Ripstone Games

"[Hollie] has an amazing passion, always enthusiastic and willing to get involved in anything, going above and beyond her role."

“Since joining Ripstone in 2016, Hollie has shown great progress in developing her skills and knowledge of the publishing side of the business, as well as learning a lot more about games development. As part of the launch team for several indie games across all platforms, she's been instrumental in the ongoing marketing campaigns for multiple projects.”

“Always enthusiastic and passionate about games, Hollie even started her own games site at 16, and is eager to play an active role in everything from media and influencer relations to writing store copy and aiding PR strategy, as well as being a SpecialEffect charity ambassador, helping to raise awareness as well as funds for the charity.”

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Management

Thad Frogley, Technical Director, BossAlien

"Thad's contribution to the culture of his studio, the industry's outreach towards young people of all backgrounds, and the careers of all those who've had the pleasure of working with him can't be overstated."

“Thad's management style, focused on mentorship and empowerment, gives everyone on his team a fantastic start in the industry.”

“Thad fights hard to ensure talented graduates or interns that may have struggled to find a personality fit at other studios are given a chance to thrive on his team. Colleagues from previous studios across his career now have whole careers of their own founded on Thad's belief in their potential, going on to become invaluable team members as a result of Thad's mentorship.”

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Unsung Hero

Bill Donegan, Project Manager

SpecialEffect

"[Bill] is a true unsung hero... whose work has transformed the lives of disabled gamers from all over the world through his R&D work at SpecialEffect."

“Bill’s imagination, creativity and drive have been at the heart of SpecialEffect’s technical achievements ever since the charity began in 2007. As well as playing a crucial role in the team’s success in creating access solutions for hundreds of severely disabled individuals in the U.K., he has also helped create solutions that have had a global impact, too.”

“He was Project Lead in creating SpecialEffect’s open-source ‘EyeMine’ software, a gaze-controlled interface to Minecraft launched earlier this year. Bill also played a key role in the success of recently launched and globally acclaimed XBox Adaptive Controller, co-ordinating SpecialEffect’s contribution, alongside that of other charity partners, to both its design and development.”

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Diversity Champion

Helen Andrzejowska, Director, Ocean Spark Studios

"Helen constantly goes above and beyond to inspire and enthuse girls to consider a career in games."

“Helen founded Ocean Spark Studios with the aim of increasing the amount of women working within the industry, as she truly believes a balanced workforce is a better workforce. Although the studio is only small, she constantly perseveres to try and make a difference with educational & informative visits across schools & colleges.”

“Helen (and co-director Ellie Brown) regularly host workshops to introduce more girls & young people to games as a career, inspiring them to join a creative and wonderful industry, while also advocating the merits of student startup and indie studios.”

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Outstanding Contribution

Mike Simpson, Creative Director, Creative Assembly

“For the last 17 years Mike has been the creative force behind Total War, now the most successful PC games franchise of all time, helping to take Creative Assembly from five to 500 employees as it grew from indie developer to publisher-owned super-studio. Mike has a vast knowledge of the industry, which he uses to support BAFTA, sitting on their Committee.”

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Alex Boucher, organiser of the Game Dev Heroes awards said: “A huge congratulations to all the winners and, indeed, the finalists. We’re delighted with how the Game Dev Heroes awards have been received and look forward to taking the event forward in 2019 and beyond.

“And, of course, a big thank you to our sponsors Aardvark Swift, Games Jobs Direct, Square Enix, Launchpad, Mimram Media and Analog.”

To find out more about the Game Dev Heroes Awards, contact Alex@GameDevHeroes.coor visit http://www.gamedevheroes.co

Holy Potatoes! A Weapon Shop?! coming soon to PlayStation 4 and Nintendo Switch digital stores

Fan-favourite management and simulation game arrives on PlayStation®4 July 10 and Nintendo Switch™ on July 12 complete with bonus content!

London, UK – 5 July, 2018 – Videogame publisher Rising Star Games announced today that Holy Potatoes! A Weapon Shop?!,the first title in the beloved Holy Potatoes!series, will release digitally on PlayStation®4 on July 10,and on July 12 for Nintendo Switch™. Holy Potatoes! A Weapon Shop?! is a management and simulation game whereplayers own and manage their very own weapon shop, and work toward expanding their business throughout the entire potato universe. 

As a true chip off the old spud, take charge of your granddad's weapon shop and turn it into the place to be for hard-boiled adventurers. Employ eager smiths to craft hundreds of weapons, then sell them to any heroic spud you like. Peel off the profits to buy more materials, find relics and enchantments on your travels, train up your smiths and then do it all over again! The better your weapons, the better your reputation becomes... keep it up and soon enough, you'll have a shop that is the cream of the crop!

Holy Potatoes! A Weapon Shop?!Features

·      Includes the bonus adventure Spud Tales: Journey To Olympuscompletely free, no hassel(back)!

·      Dive into a hilarious potato world and take control of your own weapon shop, employing over 30 smiths to cook up the best weapons you can

·      Craft hundreds of unique weapons, training up your smiths to make better swords, axes and bows that'll bring in bigger wedges of cash

·      Explore the world for materials, relics and enchantments, then use them to research and build valuable weapon types

·      Meet over 20 spudified versions of legendary pop-culture icons!

·      Features music by Kimura Masahiko, the legendary composer behind the scores for the Genso Suikoden and Castlevania series

Watch the Holy Potatoes! A Weapon Shop?! Trailer here

Download the Holy Potatoes! A Weapon Shop?! asset pack, with new screenshots and the new trailer here.

Developed by Daylight Studios and published digitally by Rising Star Games,Holy Potatoes! A Weapon Shop?!is coming to PlayStation®4 and Nintendo Switch™ digital stores on July 10 and July 12 respectively, with an SRP of around €14.99/£14.99. The game is available in English, French, German, Spanish and Russian.

For more information follow Daylight Studios onTwitterand Discord, and follow Rising Star Games on InstagramTwitterFacebook, and visit the official Rising Star Games website.

# # # 

ABOUT DAYLIGHT STUDIOS
Daylight studios is a Singapore-based game development company founded in 2011, formed with a passion for creative innovation in game design. After producing and publishing games such as Reign of Heroes, Hisho Collection Mall Empire, Spirit Horizon, and Swords of Fate for mobile devices, Daylight Studios developed their popular PC series, Holy Potatoes! With three Holy Potatoes! PC titles currently under their belt, Daylight Studios is continuing to expand the Holy Potatoes! IP and is beginning to bring their games to new platforms such as the Nintendo Switch and PlayStation 4.
 
ABOUT RISING STAR GAMES
Rising Star Games is a privately held video games publisher with a global reach. With operating offices in Europe and USA the company publishes video game entertainment across all gaming platforms from Sony, Microsoft, Nintendo and via Steam. With decades of combined experience and a genuine passion for interactive entertainment, Rising Star Games is proud of its ever-expanding and enormously diverse catalogue of over 130 titles. www.risingstargames.com 

“PlayStation” is a registered trademark of Sony Interactive Entertainment Inc.

© 2018 Nintendo

Southgate, Jake & Pickford surge in popularity as World Cup fever builds

Harry Kane & Co have added 2.25 million followers on social media since start of the tournament

Jesse Lingard, Marcus Rashford and Jordan Pickford among the biggest winners ahead of this weekend’s big Quarter Final game against Sweden

As #GarethSouthgateWould trends on social media, the nation is embracing all of the England World Cup squad, with Harry Kane & Co adding millions of new followers, according to data from Sportstar Influencer.

Kane alone has added more than 700,000 followers on social media since the start of the tournament in Russia, and the England team as a whole has attracted 2.25m new followers and now collectively boasts 65.6 million1followers across Facebook, Twitter and Instagram.

Other notable increases have come from Jesse Lingard, with 395,000 extra followers, Marcus Rashford with 264,000 new fans, and Jordan Pickford, whose heroics in the Colombia game help have helped him rack up a 40% increase since the tournament began – he now boats over a quarter of a million people following him across the three main social networks.

Of course, where there are winners, there are also losers. Raheem Sterling, who could be said not to be having the best tournament so far, is doing less well. A mere 60,000 new fans since the tournament began, and this is for one of England’s star forwards. Perhaps not what he was expecting.

For the full England team ranking, click here.

Sportstar Influencer (https://sportstarinfluencer.com) is a unique index of sports players created by Filter Digital that for the first time seeks to evaluate marketing value through a combination of social following, engagement metrics and team performance.

The platform uses social, engagement, media, and sentiment datapoints to rate and rank sports players against each other, comparing them at a local, national and international level. 

Providing an individual score for every single player and ranking both players and teams in order of their index score and their social following, Sportstar Influencer’s World Cup Influencer List (https://sportstarinfluencer.com/sports/football/international/world-cup-russia-2018) shows how each player performs against their peers and on each social network. 

When it comes to England’s opponents in this Saturday’s Quarter Final, social media is a lot less significant to Sweden’s players – it’s telling that the only Swedish international with a social following in seven figures, Victor Lindelöf, plays in the Premier League for Manchester United.

Sweden team ranking: https://sportstarinfluencer.com/sports/football/world/sweden

However, on the world stage England’s players remain very much second fiddle - while the top English player is Harry Kane with 9m followers, he doesn’t make an appearance in the overall rankings until 65th place.

Perhaps unsurprisingly, Portugal’s Ronaldo is the most followed player in the world, with 326.2 million fans on social media: 

https://sportstarinfluencer.com/sports/football/spain/spanish-primera/real-madrid/cristiano-ronaldo

Some key influencer factoids from the World Cup so far:

- Ronaldo’s social media following is equivalent to 40 Harry Kanes

- Of the Top 20 ranked Goalkeepers, Defenders, Midfielders and Forwards, England sneak in at the bottom of the Defenders table only

- The total combined following of all Saudi Arabia players is beaten by Romelu Lukaku on his own

- The total combined following of all Russia players is equaled by Kevin Trapp - Germany’s 2nd goalkeeper

- England’s Danny Welbeck has more followers than Tunisia

- Portugal’s total followers are 3,439% greater than their entire population (thanks to Ronaldo)

- The Argentina team’s total social following is 4.48 times the overall population of England

“The sports industry is becoming increasingly important to brands and sponsors, who are seeking to use influencer marketing to place their products in front of their target audiences,” said Oliver Morrison, CEO at Filter Digital.

“By understanding how players rank against each other in their own sports, as well as across multiple sports, brands and sponsors can take better decisions over where they spend their budgets.”

Useful Links:

World Cup Top 20 Forwards: https://sportstarinfluencer.com/journal/football/world-cup-russia-2018/world-cup-top-10-forwards/

World Cup Top 20 Midfielders: https://sportstarinfluencer.com/journal/football/world-cup-russia-2018/world-cup-top-10-midfielders/

World Cup Top 20 Defenders: https://sportstarinfluencer.com/journal/football/world-cup-russia-2018/world-cup-top-10-defenders/

World Cup Top 20 Goalkeepers: https://sportstarinfluencer.com/journal/football/world-cup-russia-2018/world-cup-top-10-goalkeepers/

Sportstar Influencer has also produced influencer rankings for the following sports and competitions: 

Premier League: https://sportstarinfluencer.com/sports/football/england/premier-league/

Formula One: https://sportstarinfluencer.com/sports/motorsport/formula-one/

Wimbledon/ATP Tour: https://sportstarinfluencer.com/sports/tennis/wimbledon/

1 As of July 4th, 2018

About Filter Digital
Sportstar Influencer was created and is developed by Filter Digital (https://filter-digital.com), a digital agency that has a strong background in consultancy, development, CRM and analytics. Founded by Oliver Morrison and Paul Halfpenny, and working with brands such as Crystal Palace F.C., JD Wetherspoon, House of Garrard and Medivet, Filter Digital have a strong track record in the creation of successful side projects in addition to impressive and engaging client work. 

Square Enix champions diversity champions at the Game Dev Heroes Awards

Publisher signed as Diversity Champion category sponsor for the new games development industry celebration

Square Enix is sponsoring the Diversity Champion category of the upcoming Game Dev Heroes Awards.

The awards have been created to recognise and celebrate the work of the people behind the scenes of the games industry. Over 250 nominations were received across the 10 categories, with the shortlists announced earlier this week – see http://www.gamedevheroes.co/game-dev-heroes-shortlist-2018/.

Square Enix’s Head of Production Ed Perkins offered: “I jumped at the chance to support the Game Dev Heroes initiative as I’ve worked with so many people who don’t seek the recognition they deserve. As a producer I’ve been lucky to be at the focal point of many projects, but there are those who give everything they have to their colleagues, their studios and their projects and deserve far more of the praise than I ever have. I hope that this is the start of many more industry-wide ideas to show the humble their true value.”

Game Dev Heroes founder Alex Boucher added: “We’re delighted to have Square Enix on board as a partner. Diversity in the games industry – as in many other sectors – is a hot topic, so it’s great that Square Enix is joining us to celebrate the champions in this field.”

The Game Dev Heroes Awards ceremony will take place on Tuesday July 10thduring Develop Brighton. To find out more contact alex@gamedevheroes.co.

Sponsors of the Game Dev Heroes Awards include Aardvark Swift, Games Jobs Direct, Analog, Square Enix, Launchpad and Mimram Media.

To find out more about Game Dev Heroes, visit www.gamedevheroes.co or email alex@gamedevheroes.co

Nickelodeon UK releases new online multiplayer game

Living Loud: Summer School, based on the Nicktoons series The Loud House, launches today

London, July 2 2018 – Nickelodeon UK & Ireland today releases its second online multiplayer game, Living Loud: Summer School. It’s the sequel to Living Loud: Lincoln’s List, which launched last summer and has continued to be the biggest game on nicktoons.co.uk since the site’s launch. The game can be found at www.nicktoons.co.uk/summer.

Living Loud: Summer School has been developed by London-based creative agency, Ralph, who also produced the Tinkershrimp & Dutch animated series for the broadcaster.

The Living Loud: Summer School game is an immersive adventure game set in various locations which will be familiar to Loud House viewers, including the interior of the Loud House (as per Lincoln’s List) but also many new places such as the school, the park and the exterior of the Loud House.

Summer holidays have arrived for students at Royal Woods Elementary school, but a bad report card means that Lincoln has lots of extra homework to do over the holidays. Lincoln must improve his school report by tackling mini-quests relating to each of his six subjects. Each task is based in a specific location in the Loud House universe, however (with the exception of the final ‘boss level’ task) they can be approached in any order and players can switch tasks/locations at any point. Within each location, there will also be medals Lincoln can earn by performing certain tasks and collecting certain items (items can be distributed across different locations). 

Key Highlights for Living Loud: Summer School

·       Simple and intuitive controls for all playing devices

·       Map interface movement accessed in the User Interface

·       Task activation for players on each level which Lincoln needs to improve on giving users the chance to move from fail to pass once the task is completed

·       New day/night functionality that is integral to completing tasks and achieving medals; players will need to strategically switch between day to night to progress through the game. 

·       Two-player functionality 

·       Fun, shareable GIFs/badges which communicate the humour of the show and encourage players to share progress with friends, thereby enticing other potential players to come and have a go. There will be no direct social network links. 

“Nickelodeon continues to produce games that are fun for kids, and this follow-up to Loud House: Lincoln’s List is another reason why nicktoons.co.uk is the perfect place to play” said Suzie Adams, Digital Director at Nickelodeon

Chris Hassell, CEO at Ralph, added: “Having worked with Nickelodeon on last year’s Living Loud: Lincoln’s List game, as well as creating the Tinkershrimp & Dutch animated series, it’s great to have collaborated with them again on Living Loud: Summer School. We hope we’ve done justice to Nickelodeon’s fantastic show, The Loud House.

ENDS

NOTES TO EDITORS

Nicktoons

Available in over 13 million homes, Nicktoons showcases the world’s best comedy animation. Launched in 2002 and part of the Nickelodeon network of channels, Nicktoons broadcasts the very best in funny cartoons to audiences across the UK and Ireland, featuring top shows such as SpongeBob SquarePants, Teenage Mutant Ninja Turtles, The Loud House and Fairly OddParents. More information is available at nicktoons.co.uk. Nicktoons is available on Sky 606, Virgin 717 and through BT Vision.  

The Nickelodeon Network is a top-performing commercial kids TV network in the UK and Ireland with Nickelodeon channels available in over 13 million cable and satellite homes. Having launched in 1993 Nickelodeon UK comprises seven dedicated entertainment channels for kids aged 4-15 and their families, and is a joint venture between Viacom International Media Networks and BSkyB.  

About Ralph
Founded in 2005 with offices in London, NY & LA, Ralph are trusted by the world's biggest brands to create experiences that audiences love and share. Their proudest achievements include managing social for some of Netflix’s biggest shows (House Of Cards, Stranger Things, Black Mirror, Gilmore Girls) running immersive theatrical music events for Sony, launching a beer across Europe for AB InBev, hacking marketing with Mr. Robot, opening a craft beer shop in Shoreditch, creating an above the line marketing campaign for Slack and making a cartoon called Tinkershrimp & Dutchwith Nickelodeon. More information on Ralph can be found at www.ralphandco.com.

Harvest Moon: Light of Hope Special Edition from Rising Star Games and Natsume available today for Nintendo Switch and PlayStation 4

Latest Release In Beloved Farming and Life-sim Franchise Includes Co-Op Play, A New Marriageable Candidate and Story Content, Plus HaystacksMore!

Global videogame publisher Rising Star Games, in partnership with Natsume Inc., a worldwide developer and publisher of family-oriented video games, today releasesHarvest Moon: Light of Hope Special Editionon Nintendo Switch™ and PlayStation®4 across Europe and beyond.

View the Harvest Moon: Light of Hope Special Edition trailer here.

Download the press kit here.

The arrival of the latest game in the much-loved series marks 20 years since the first Harvest Moon title was released in Europe, with Harvest Moon: Light of Hope Special Editioneagerly-awaited by the army of fans of the franchise around the world. The latest release in the franchise speaks to the series’ storied history with a brand new “retro plus” visual style that will bathe gamers in a fuzzy glow of nostalgia, while bringing the series’ gameplay mechanics absolutely up to date with streamlined controls, intuitive menuing and much more.

Appearing for the first time in a Harvest Moon game is two-player cooperative gameplay via Soleil, the gem sprite, who can be controlled by a secondary player for cooperative farming and adventuring. And more exciting still, a Season Pass is also available to players who wish to enhance their experience even further with each of the four planned DLC releases.

Harvest Moon: Light of Hope Special Editionis available now digitally via first-party stores, and also as a physical release at selected retailers across Europe and beyond. In addition, a limited run of a deluxe release, Harvest Moon: Light of Hope Collector’s Editionis also available. The Collector’s Edition contains all of the exciting content of the Special Edition, but also includes the full Season Pass, a hot drinks mug, a tote bag and a selection of pin badges, all lavishly presented in a barn-shaped presentation case. Harvest Moon Light of Hope Collector’s Editionis available for PlayStation®4 and Nintendo Switch™.

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About Harvest Moon

2017 marked the 20th Anniversary of the beloved farming/life simulation franchise, Harvest Moon. The game first released in North America in 1997, and has continued to see a steady rise of popularity and players, making it one of today's most beloved franchises. Harvest Moon is revered for being a non-violent, family-oriented game for everyone, and there have been more than 30 games released in the series. A full history of the games in the franchise can be seen here: http://www.natsume.com/current_game/games/hm20th/index.html  

Players can follow the latest news for all of the beloved Natsume franchises at www.natsume.com and by scooping all of the latest Natsume updates, contests, screen shots and more at www.natsume.com/facebook and www.twitter.com/natsume_inc . 

About Natsume Inc.

Natsume Inc. is a worldwide developer and publisher that specialize in unique and family-oriented interactive entertainment software for a variety of platforms. Most known for publishing Reel Fishing and Harvest Moon, Natsume is dedicated to producing quality video games.  For more information about Natsume Inc. visit www.natsume.com

About Rising Star Games

Rising Star Games is a privately held video games publisher with a global reach. With operating offices in Europe and USA the company publishes video game entertainment across all gaming platforms from Sony, Microsoft, Nintendo and via Steam. With decades of combined experience and a genuine passion for interactive entertainment, Rising Star Games is proud of its ever-expanding and enormously diverse catalog of over 130 titles. www.risingstargames.com

“PlayStation” is a registered trademark of Sony Interactive Entertainment Inc.

Who are the UK's Game Development Heroes?

The heroes of the UK’s games development community will be honoured next month during the Develop Brighton conference.

And you still have chance to nominate yourself, a colleague or peer for a Game Dev Heroes award – but act swiftly as the nomination period closes this Thursday (June 21st).

The Game Dev Heroes Awards will take place on Tuesday July 10that the Mesmerist in Brighton from 5.30-8pm.

Awards up for grabs include:

·     Programming

·     Design

·     Art

·     Animation

·     Sound

·     Production

·     QA

·     Marketing & Community

·     Diversity Champion

·     Unsung Hero

An Outstanding Contribution Award will also be presented on the evening.

To nominate yourself, a member of staff, colleague or peer, visit http://www.gamedevheroes.co/nominations-2018/

The Game Dev Heroes Awards are the brainchild of industry veteran Alex Boucher. Sponsors include Aardvark Swift, Games Jobs Direct, Analog, Launchpad and Mimram Media.

The judging panel comprises leading names in the sector, including:-

Adam Campbell – Azoomee

Ben Sewell - Launchpad

Caroline Hinds – Creative England

Dana Ramnarine – Rhum

Ed Perkins – Square Enix

Eithne Metcalfe-Bliss – SEGA

Emma Purvey - Outplay

Emma Smith – Creative Assembly

Harinder Sangha – SEGA Hardlight

Lisa Carter – Mimram Media

Marie-Claire Isaaman – Women in Games

Marina Jonsdottir - Wargaming

Nick Duncombe – Playground Games

Simon Iwaniszak – Red Kite Games

Tamsin O’Luanaigh – nDreams

Thad – Boss Alien

If you would like to join the judging panel, email info@GameDevHeroes.co

“Game Dev Heroes is a new initiative to recognise and celebrate the work of the people behind the scenes of the games industry,” said Boucher. “Our industry is fantastic at bringing attention and accolades to studios and end products, and we want to extend the benefits to the creators, having their personal contributions celebrated more widely.

“We want these unsung heroes of the games industry, from veteran developers and resourceful support staff, to inspiring management and visionary role models, to be able to have their contributions recognised.”

To find out more, contact Alex@GameDevHeroes.co

Shure unveils Designer 3.1 system configuration software

Designer 3.1 Update Reduces Onsite Configuration and Expands Device Support

LAS VEGAS, June 6, 2018—At InfoComm 2018, Shure announced the latest version of its Designer software application that provides system integrators, designers, and sales staff improved workflow efficiency to configure Shure products during design and build cycles—offline and online. Designer 3.1 provides users with a single software tool to design and commission system installations, enhancing the performance and usability of Shure products, while reducing onsite configuration time. The latest software gives users one place to design, route, and configure.

“With this latest iteration of Designer, AV professionals will be able to better determine the suitable device type and count remotely when creating configurations,” said Katie Farine, Product Owner at Shure. “Users will gain better control over their designs with the ability to import floor plans and design audio coverage and routing while also having the capability to create and reuse room templates across multiple locations.”

Designer 3.1 provides support across an expanded portfolio of Shure products, including the Microflex® Advance™ MXA910 Ceiling Array and MXA310 Table Array Microphones, IntelliMix® P300 Audio Conferencing Processor, and ANIUSB-Matrix USB Audio Network Interface. As one single tool, the software enables smooth synchronization in real-time with audio routing between Shure networked products. Users can manage device presets at a location level to more easily configure and load settings for multipurpose or combinable spaces. Device passwords and Shure Network Audio Encryption can also be enabled for an entire location at a time, making managing security settings across multiple devices easier than ever.

“With expanded support of Shure networked microphones and signal processing products, Designer 3.1 will be especially appealing to users who are currently designing and configuring Shure’s latest equipment,” continued Farine. “The Designer software update improves workflow efficiencies to make our users’ jobs easier.”    

Designer 3.1 can be downloaded for free, later this year, on any computer running Windows 7, 8.1, or 10.

For additional details on Designer 3.1, visit the Shure Booth (C1366) at InfoComm 2018 or go to www.shure.com.

About Shure Incorporated

Founded in 1925, Shure Incorporated (www.shure.com) is widely acknowledged as the world's leading manufacturer of microphones and audio electronics. Over the years, the company has designed and produced many high-quality professional and consumer audio products that have become legendary for performance, reliability, and value.  Shure’s diverse product line includes world-class wired microphones, wireless microphone systems, in-ear personal monitoring systems, conferencing and discussion systems, networked audio systems, and award-winning earphones and headphones. Today, Shure products are the first choice whenever audio performance is a top priority.
 
Shure Incorporated is headquartered in Niles, Illinois, in the United States with more than 30 additional manufacturing facilities and regional sales offices throughout the Americas, EMEA, and Asia.

Press Contacts

Darrell Carter
Mimram Media
darrell.carter@mimrammedia.com
+44 (0)7967 947076

Kudzai Madziya
Shure UK Systems Group
kudzaim@shuredistribution.co.uk
+44 (0)1992 703102

Shure wins two Red Dot Design Awards in 2018

Microflex® Advance™ and ULX-D® Digital Wireless Recognized By Expert Judging Panel for Exceptional Innovation and Design

LAS VEGAS, June 6, 2018—Shure Incorporated continues a long history of product design excellence by bringing home two Red Dot Design Awards for the Shure Microflex® Advance™ and ULX-D® Digital Wireless microphone systems. The Red Dot award is an internationally renowned product design award, issued by Design Zentrum Nordrhein Westfalen in Essen, Germany, to celebrate and recognize products that are globally distinguished in innovation and distinctive design.

“Winning the Red Dot award for Microflex Advance and ULX-D showcases our commitment to leveraging design as a driver of innovation at Shure,” said John Miller, Shure’s Creative Director of Industrial Design. “We are extremely proud of the hard work and creativity by the design and development teams that enabled bringing the vision for these products into reality.”

The Microflex Advance (MXA) portfolio of networked ceiling and table array microphones for enhanced A/V experiences are designed to blend seamlessly into meeting spaces. The MXA310 Table Array Microphone and MXA910 Ceiling Array Microphone include proprietary array technology that provide discrete and elegant form factors without sacrificing premium audio quality.

The ULX-D Digital Wireless System is comprised of two table-top microphone form factors and docking station—the ULXD8 Gooseneck Base Transmitter, ULXD6 Boundary Microphone Transmitter, and SBC850 Networked Docking Station. The ULX-D collection earns its place at the conference table rather than the utility closet by way of efficiency and elegance. Efficiency, by charging eight mics in the space typical of four, and by clever integration of the antenna into the form of the mics. Elegance by presenting the charging system as architecture and treating each mic as a quietly confident object with sophisticated surfacing.

Participants from 59 nations entered products and innovations for the Red Dot Award: Product Design 2018. The international jury awards the prestigious honor to products that feature unique, exceptional design. The independent expert panel assesses each entry based on degree of innovation, formal quality, functionality, and durability.

For more information about these products, please visit www.shure.com.

About Shure Incorporated

Founded in 1925, Shure Incorporated (www.shure.com) is widely acknowledged as the world's leading manufacturer of microphones and audio electronics. Over the years, the Company has designed and produced many high-quality professional and consumer audio products that have become legendary for performance, reliability, and value. Shure’s diverse product line includes world-class wired microphones, wireless microphone systems, in-ear personal monitoring systems, conferencing and discussion systems, networked audio systems, and award-winning earphones and headphones. Today, Shure products are the first choice whenever audio performance is a top priority.

Shure Incorporated is headquartered in Niles, Illinois, in the United States with more than 30 additional manufacturing facilities and regional sales offices throughout the Americas, EMEA, and Asia.

About the Red Dot Design Award

In order to appraise the diversity in the field of design in a professional manner, the Red DotDesign Award breaks down into the three disciplines of Red Dot Award: Product Design, Red Dot Award: Communication Design and Red Dot Award: Design Concept. The Red Dot Award is
organised by Design Zentrum Nordrhein Westfalen and is one of the world’s largest design competitions. In 1955, a jury convened for the first time to assess the best designs of the day. In the 1990s, Red Dot CEO Professor Dr Peter Zec developed the name and brand of the award. Ever since, the sought-after Red Dot award has been the revered international seal of outstanding design quality. More information is available at www.red-dot.de.

Press Contacts

Darrell Carter
Mimram Media
darrell.carter@mimrammedia.com
+44 (0)7967 947076

Kudzai Madziya
Shure UK Systems Group
kudzaim@shuredistribution.co.uk
+44 (0)1992 70310

Shure announces integrated systems certification program

Shure Audio Institute Provides Sophisticated Technical and Educational Training for AV Professionals

LAS VEGAS, June 6, 2018—At InfoComm 2018, Shure Incorporated announced that it will offer an Integrated Systems Certification Program through the Shure Audio Institute (SAI). The program will feature extensive Integrated Systems training courses for channel partners, AV professionals, systems integrators, and audio engineers. The SAI was established in 2015 to provide the dedicated training needed to support the Company’s growing product portfolio and serve customers as an industry-leading source for audio and AV professionals.

Shure’s Integrated Systems Certification Program consists of two levels:

•    Level 1 focuses on sales, with courses including Audio Basics for Meetings and Conferences, Wireless Basics, Integrated Systems Portfolio Overview, and Best Practices for Interacting with IT Professionals.

•    Level 2 covers the technical side of product training and understanding. Classes include a Shure Wireless Master Course: Wireless Best Practices and

Techniques, two-part Networking for AV Professionals course, Conference Room Design Basics, and Dante level 1 and 2 certification administered by Audinate.

Classes can be taken virtually or through in-person seminars. Level 1 and Level 2 are two separate certifications; however, those who wish to get the Level 2 certification must complete Level 1 first.

“As the market continues to expand, and technologies evolve, certifications have become the industry standard, ensuring AV professionals fully understand the product on-hand prior to being in the field,” said Dave Klein, Global Director of the Shure Audio Institute.

“Through the Integrated Systems Certification Program at SAI, we have developed content that offers sophisticated training to deliver consistent technical and product instruction, all with the goal of increasing customer loyalty and trust.”

For more information on the SAI and the Integrated Systems Certification Program, visit the Shure Booth (C1366) or go to https://www.shure.com/americas/support/training.

About Shure Incorporated

Founded in 1925, Shure Incorporated (www.shure.com) is widely acknowledged as the world's leading manufacturer of microphones and audio electronics. Over the years, the company has designed and produced many high-quality professional and consumer audio products that have become legendary for performance, reliability, and value.  Shure’s diverse product line includes world-class wired microphones, wireless microphone systems, in-ear personal monitoring systems, conferencing and discussion systems, networked audio systems, and award-winning earphones and headphones. Today, Shure products are the first choice whenever audio performance is a top priority.

Shure Incorporated is headquartered in Niles, Illinois, in the United States with more than 30 additional manufacturing facilities and regional sales offices throughout the Americas, EMEA, and Asia.

Press Contacts

Darrell Carter
Mimram Media
darrell.carter@mimrammedia.com
+44 (0)7967 947076

Kudzai Madziya
Shure UK Systems Group
kudzaim@shuredistribution.co.uk
+44 (0)1992 703102